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Merge pull request #135 from Unity-Technologies/Branch_DebugLighting
Merge pull request #135 from Unity-Technologies/Branch_DebugLighting
Branch debuglighting/Branch_Batching2
GitHub
8 年前
当前提交
c66d98c1
共有 19 个文件被更改,包括 491 次插入 和 184 次删除
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59Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/HDRenderPipelineDebug.cs
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/Resources/DebugDisplayShadowMap.shader
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257Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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149Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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1Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/LightLoop.cs
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8Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/Resources/Deferred.shader
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TileLightLoopProducer.cs
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8Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/Resources/shadeopaque.compute
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46Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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11Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
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20Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
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8Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.cs.hlsl
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32Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.hlsl
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7Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/DebugLighting.hlsl
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9Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/DebugLighting.hlsl.meta
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15Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/HDRenderPipelineDebug.cs.hlsl
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9Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/HDRenderPipelineDebug.cs.hlsl.meta
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23Assets/TestScenes/HDTest/CascadedShadowsTest/CommonSettings.asset
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9Assets/TestScenes/HDTest/CascadedShadowsTest/CommonSettings.asset.meta
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#ifndef UNITY_DEBUG_LIGHTING_INCLUDED |
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#define UNITY_DEBUG_LIGHTING_INCLUDED |
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float4 _DebugLightModeAndAlbedo; // x == debug mode, yzw = albedo for diffuse. |
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float4 _DebugLightingSmoothness; // x == bool override, y == override value |
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#endif |
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// |
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// This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/HDRenderPipelineDebug.cs. Please don't edit by hand. |
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// |
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#ifndef HDRENDERPIPELINEDEBUG_CS_HLSL |
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#define HDRENDERPIPELINEDEBUG_CS_HLSL |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.LightingDebugMode: static fields |
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// |
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#define LIGHTINGDEBUGMODE_NONE (0) |
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#define LIGHTINGDEBUGMODE_DIFFUSE_LIGHTING (1) |
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#define LIGHTINGDEBUGMODE_SPECULAR_LIGHTING (2) |
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#endif |
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fileFormatVersion: 2 |
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timeCreated: 1486041561 |
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%YAML 1.1 |
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--- !u!114 &11400000 |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 0} |
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m_Enabled: 1 |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: bc357c46587fc9d4cb8f311794d7d2f3, type: 3} |
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m_Name: CommonSettings |
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m_EditorClassIdentifier: |
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m_Settings: |
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m_ShadowMaxDistance: 400 |
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m_ShadowCascadeCount: 4 |
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m_ShadowCascadeSplit0: 0.015 |
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m_ShadowCascadeSplit1: 0.05 |
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m_ShadowCascadeSplit2: 0.2 |
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m_SssProfileStdDev1: {r: 0.3, g: 0.3, b: 0.3, a: 0} |
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m_SssProfileStdDev2: {r: 1, g: 1, b: 1, a: 0} |
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m_SssProfileLerpWeight: 0.5 |
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m_SssBilateralScale: 0.1 |
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