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Small naming refactor

/Branch_batcher
Chman 8 年前
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c814cbc2
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 6
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs

6
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs


// Instead we chose to apply distortion at the end after we cumulate distortion vector and desired blurriness. This
RenderDistortion(cullResults, camera, renderContext);
FinalPass(camera, renderContext);
RenderPostProcesses(camera, renderContext);
}
}

}
}
void FinalPass(Camera camera, ScriptableRenderContext renderContext)
void RenderPostProcesses(Camera camera, ScriptableRenderContext renderContext)
using (new Utilities.ProfilingSample("Final Pass", renderContext))
using (new Utilities.ProfilingSample("Post-processing", renderContext))
{
var postProcessLayer = camera.GetComponent<PostProcessLayer>();
var cmd = new CommandBuffer { name = "" };

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