publicreadonlyGUIContentsssNumProfiles=newGUIContent("Number of profiles");
publicreadonlyGUIContentsssTexturingMode=newGUIContent("Texturing mode","Specifies when the diffuse texture should be applied.");
publicreadonlyGUIContent[]sssTexturingModeOptions=newGUIContent[3]{newGUIContent("Pre-scatter","Before the blurring pass. Effectively results in the diffuse texture getting blurred together with the lighting."),newGUIContent("Post-scatter","After the blurring pass. Effectively preserves the sharpness of the diffuse texture."),newGUIContent("Pre- and post-scatter","Both before and after the blurring pass.")};
publicreadonlyGUIContentsssTransmittancePreview1=newGUIContent("Shows the fraction of light passing through the object as thickness increases to 1.");
publicreadonlyGUIContentsssProfileStdDev1=newGUIContent("Standard deviation #1","Determines the shape of the 1st Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileStdDev2=newGUIContent("Standard deviation #2","Determines the shape of the 2nd Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileLerpWeight=newGUIContent("Filter interpolation","Controls linear interpolation between the two Gaussian filters.");
publicreadonlyGUIContentsssProfileTransmission=newGUIContent("Enable transmission","Toggles simulation of light passing through thin objects. Depends on the thickness of the material.");
publicreadonlyGUIContentsssProfileThicknessRemap=newGUIContent("Thickness remap","Remaps the thickness parameter from [0, 1] to the desired range.");
publicreadonlyGUIContentsssTransmittancePreview1=newGUIContent("Shows the fraction of light passing through the object as thickness increases to 1.");
publicreadonlyGUIContentsssProfileStdDev1=newGUIContent("Standard deviation #1","Determines the shape of the 1st Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileStdDev2=newGUIContent("Standard deviation #2","Determines the shape of the 2nd Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileLerpWeight=newGUIContent("Filter interpolation","Controls linear interpolation between the two Gaussian filters.");
publicreadonlyGUIContentsssTexturingMode=newGUIContent("Texturing mode","Specifies when the diffuse texture should be applied.");
publicreadonlyGUIContent[]sssTexturingModeOptions=newGUIContent[2]{newGUIContent("Pre- and post-scatter","Texturing is performed during both the lighting and the SSS passes. Slightly blurs the diffuse texture. Choose this mode if your diffuse texture contains little to no SSS lighting."),
newGUIContent("Post-scatter","Texturing is performed only during the SSS pass. Effectively preserves the sharpness of the diffuse texture. Choose this mode if your diffuse texture already contains SSS lighting (e.g. a photo of skin).")};
publicreadonlyGUIContentsssProfileTransmission=newGUIContent("Enable transmission","Toggles simulation of light passing through thin objects. Depends on the thickness of the material.");
publicreadonlyGUIContentsssProfileThicknessRemap=newGUIContent("Thickness remap","Remaps the thickness parameter from [0, 1] to the desired range.");