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m_FilterSubsurfaceScattering.SetFloat("_DstBlend", (float)BlendMode.Zero); |
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m_FilterAndCombineSubsurfaceScattering = Utilities.CreateEngineMaterial("Hidden/HDRenderPipeline/CombineSubsurfaceScattering"); |
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m_FilterSubsurfaceScattering.EnableKeyword("FILTER_HORIZONTAL_AND_COMBINE"); |
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m_FilterAndCombineSubsurfaceScattering.EnableKeyword("FILTER_HORIZONTAL_AND_COMBINE"); |
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m_FilterAndCombineSubsurfaceScattering.SetFloat("_DstBlend", (float)BlendMode.One); |
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InitializeDebugMaterials(); |
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