// If SSAO is disable, simply put a white 1x1 texture
if(settings.enable==false||isForward)
{
m_Command.SetGlobalTexture(Uniforms._AOBuffer,PostProcessing.RuntimeUtilities.blackTexture);// Neutral is black, see the comment in the shaders
m_Command.SetGlobalTexture(Uniforms._AOBuffer,UnityEngine.Rendering.PostProcessing.RuntimeUtilities.blackTexture);// Neutral is black, see the comment in the shaders