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supportedLightmapsModes = LightmapsMode.NonDirectional | LightmapsMode.CombinedDirectional, |
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rendererSupportsLightProbeProxyVolumes = true, |
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rendererSupportsMotionVectors = true, |
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rendererSupportsReceiveShadows = true, |
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rendererSupportsReceiveShadows = false, |
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rendererSupportsReflectionProbes = true |
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}; |
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