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using System.Collections.Generic; |
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using System.Collections.Generic; |
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using UnityEngine.Rendering; |
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using System; |
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using System.Linq; |
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if (!m_CurrentDebugDisplaySettings.renderingDebugSettings.enableGaussianPyramid) |
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return; |
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using (new ProfilingSample("Gaussian Pyramid Color", cmd)) |
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using (new ProfilingSample(cmd, "Gaussian Pyramid Color")) |
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{ |
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int w = camera.pixelWidth; |
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int h = camera.pixelHeight; |
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if (!m_CurrentDebugDisplaySettings.renderingDebugSettings.enableGaussianPyramid) |
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return; |
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using (new ProfilingSample("Pyramid Depth", cmd)) |
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using (new ProfilingSample(cmd, "Pyramid Depth")) |
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{ |
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int w = camera.pixelWidth; |
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int h = camera.pixelHeight; |
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