m_SkyManager.Cleanup();
#if UNITY_EDITOR
SupportedRenderingFeatures.active = SupportedRenderingFeatures.Default;
SupportedRenderingFeatures.active = new SupportedRenderingFeatures();
#endif
}
reflectionProbe = SupportedRenderingFeatures.ReflectionProbe.Rotation
reflectionProbeSupportFlags = SupportedRenderingFeatures.ReflectionProbeSupportFlags.Rotation
};