vlad-andreev
8 年前
当前提交
367260ce
共有 9 个文件被更改,包括 157 次插入 和 16 次删除
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1Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.asset
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31Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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52Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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2ProjectSettings/ProjectVersion.txt
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25Assets/HDRenderPipelineSetup.asset
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9Assets/HDRenderPipelineSetup.asset.meta
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32Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipelineSetup.cs
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12Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipelineSetup.cs.meta
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9Assets/TestScenes/HDTest/HDRenderLoopTest.meta
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m_EditorVersion: 5.6.0b3 |
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m_EditorVersion: 5.6.0b5 |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!114 &11400000 |
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MonoBehaviour: |
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m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 0} |
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m_Enabled: 1 |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: 8b6f86e1523e69a4282e92d393be89a4, type: 3} |
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m_Name: HDRenderPipelineSetup |
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m_EditorClassIdentifier: |
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buildScreenAABBShader: {fileID: 7200000, guid: 728dce960f8a9c44bbc3abb3b851d8f6, |
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type: 3} |
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buildPerTileLightListShader: {fileID: 7200000, guid: 65af3444cbf4b3747a4dead7ee00cfee, |
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type: 3} |
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buildPerBigTileLightListShader: {fileID: 7200000, guid: 5ee1f9d6e09abe045b2f5e0b784b9072, |
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type: 3} |
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buildPerVoxelLightListShader: {fileID: 7200000, guid: 4c2d6eb0553e2514bba3ea9a85d8c53c, |
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type: 3} |
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shadeOpaqueShader: {fileID: 7200000, guid: 0b64f79746d2daf4198eaf6eab9af259, type: 3} |
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m_DebugViewMaterialGBuffer: {fileID: 4800000, guid: 439949ea1bfa91b4ba0d04269fcde33d, |
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type: 3} |
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m_InitPreFGD: {fileID: 4800000, guid: 123f13d52852ef547b2962de4bd9eaad, type: 3} |
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fileFormatVersion: 2 |
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guid: c90ada6c2ed7b4e4b85a303678826111 |
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timeCreated: 1484737584 |
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licenseType: Pro |
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NativeFormatImporter: |
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mainObjectFileID: 11400000 |
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userData: |
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assetBundleName: |
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using System; |
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using System.Collections.Generic; |
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using UnityEditor; |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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namespace Assets.ScriptableRenderLoop.HDRenderPipeline |
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{ |
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public class HDRenderPipelineSetup : ScriptableObject |
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{ |
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#if UNITY_EDITOR
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[UnityEditor.MenuItem("RenderPipeline/CreateHDPipelineSetup")] |
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static void CreateHDRenderPipelineSetup() |
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{ |
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var instance = ScriptableObject.CreateInstance<HDRenderPipelineSetup>(); |
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UnityEditor.AssetDatabase.CreateAsset(instance, "Assets/HDRenderPipelineSetup.asset"); |
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} |
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#endif
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public ComputeShader buildScreenAABBShader = null; |
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public ComputeShader buildPerTileLightListShader = null; // FPTL
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public ComputeShader buildPerBigTileLightListShader = null; |
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public ComputeShader buildPerVoxelLightListShader = null; // clustered
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public ComputeShader shadeOpaqueShader = null; |
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// Various set of material use in render loop
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public Shader m_DebugViewMaterialGBuffer; |
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// For image based lighting
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public Shader m_InitPreFGD; |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 8b6f86e1523e69a4282e92d393be89a4 |
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timeCreated: 1484737533 |
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licenseType: Pro |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: 276e673c84b003b4dba1783ac6567cf9 |
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folderAsset: yes |
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timeCreated: 1484061606 |
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licenseType: Pro |
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DefaultImporter: |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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