// Forward opaque material always have a prepass (whether or not we use deferred, whether or not there is option like alpha test only) so we pass the right depth state here.
// YIBING PROJECT Note: The shader don't use DoAlphaTest, let's don't care about performance and just redo the clip test here.
// We need to unset the multi render target before going further, because compute shader SSS pass will not be able to bind the Gbuffer set in write mode.