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void RenderPyramidDepth(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext renderContext, FullScreenDebugMode debugMode) |
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{ |
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if (!m_FrameSettings.enableRoughRefraction) |
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return; |
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using (new ProfilingSample(cmd, "Pyramid Depth", CustomSamplerId.PyramidDepth.GetSampler())) |
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{ |
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var depthPyramidDesc = m_DepthPyramidBufferDesc; |
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