${PixelShaderInitialize}
${PixelShaderBody}
/* this clip could be integrated earlier for optimisation */
/* HotFix to keep the PreIntegratedFGD shared texture sampler */
surfaceData.specularOcclusion = max(surfaceData.specularOcclusion, 10e-5f);
}
struct Attributes
// ------------------------------------------------------------------
// forward pass
/* TODOPAUL : Fix Compilation
Pass
{
Name "Forward" // Name is not used
ENDHLSL
*/
CustomEditor "LitGraphUI"