m_CameraStencilBufferCopy=newRenderTexture(camera.pixelWidth,camera.pixelHeight,0,RenderTextureFormat.R8);// DXGI_FORMAT_R8_UINT is not supported by Unity
m_CameraStencilBufferCopy=newRenderTexture(camera.pixelWidth,camera.pixelHeight,0,RenderTextureFormat.R8,RenderTextureReadWrite.Linear);// DXGI_FORMAT_R8_UINT is not supported by Unity
// We use 8x8 tiles in order to match the native GCN HTile as closely as possible.
m_HTile=newRenderTexture((camera.pixelWidth+7)/8,(camera.pixelHeight+7)/8,0,RenderTextureFormat.R8);// DXGI_FORMAT_R8_UINT is not supported by Unity
m_HTile=newRenderTexture((camera.pixelWidth+7)/8,(camera.pixelHeight+7)/8,0,RenderTextureFormat.R8,RenderTextureReadWrite.Linear);// DXGI_FORMAT_R8_UINT is not supported by Unity