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public SerializedProperty supportMSAAAntiAliasing; |
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public SerializedProperty MSAASampleCount; |
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public SerializedProperty supportSubsurfaceScattering; |
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public SerializedProperty supportsForwardOnly; |
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public SerializedProperty supportsMotionVectors; |
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public SerializedProperty supportsStereo; |
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public SerializedProperty supportForwardOnly; |
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public SerializedProperty supportMotionVectors; |
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public SerializedProperty supportStereo; |
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public SerializedGlobalLightLoopSettings lightLoopSettings; |
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public SerializedShadowInitParameters shadowInitParams; |
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supportMSAAAntiAliasing = root.Find((RenderPipelineSettings s) => s.supportMSAAAntiAliasing); |
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MSAASampleCount = root.Find((RenderPipelineSettings s) => s.msaaSampleCount); |
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supportSubsurfaceScattering = root.Find((RenderPipelineSettings s) => s.supportSubsurfaceScattering); |
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supportsForwardOnly = root.Find((RenderPipelineSettings s) => s.supportsForwardOnly); |
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supportsMotionVectors = root.Find((RenderPipelineSettings s) => s.supportsMotionVectors); |
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supportsStereo = root.Find((RenderPipelineSettings s) => s.supportsStereo); |
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supportForwardOnly = root.Find((RenderPipelineSettings s) => s.supportForwardOnly); |
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supportMotionVectors = root.Find((RenderPipelineSettings s) => s.supportMotionVectors); |
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supportStereo = root.Find((RenderPipelineSettings s) => s.supportStereo); |
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lightLoopSettings = new SerializedGlobalLightLoopSettings(root.Find((RenderPipelineSettings s) => s.lightLoopSettings)); |
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shadowInitParams = new SerializedShadowInitParameters(root.Find((RenderPipelineSettings s) => s.shadowInitParams)); |
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