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// Init a FrameSettings from renderpipeline settings, frame settings and debug settings (if any)
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// This will aggregate the various option
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public static void InitializeFrameSettings(Camera camera, RenderPipelineSettings renderPipelineSettings, FrameSettings srcFrameSettings, ref FrameSettings aggregate) |
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public static void InitializeFrameSettings(Camera camera, RenderPipelineSettings renderPipelineSettings, DebugDisplaySettings debugDisplaySettings, FrameSettings srcFrameSettings, ref FrameSettings aggregate) |
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{ |
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if (aggregate == null) |
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aggregate = new FrameSettings(); |
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aggregate.enableDistortion = false; |
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aggregate.enablePostprocess = false; |
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aggregate.enableStereo = false; |
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} |
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// Disable SSS if luxmeter is enabled
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if (debugDisplaySettings.lightingDebugSettings.debugLightingMode == DebugLightingMode.LuxMeter) |
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{ |
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aggregate.enableSubsurfaceScattering = false; |
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} |
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LightLoopSettings.InitializeLightLoopSettings(camera, aggregate, renderPipelineSettings, srcFrameSettings, ref aggregate.lightLoopSettings); |
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