浏览代码

HDRenderLoop: Move editor thing in editor directory to be able to build a player

/main
sebastienlagarde 8 年前
当前提交
f61b40c5
共有 17 个文件被更改,包括 39 次插入6 次删除
  1. 9
      Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
  2. 9
      Assets/ScriptableRenderLoop/HDRenderLoop/Editor.meta
  3. 9
      Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor.meta
  4. 9
      Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor.meta
  5. 9
      Assets/ScriptableRenderLoop/HDRenderLoop/Material/Unlit/Editor.meta
  6. 0
      /Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
  7. 0
      /Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs.meta
  8. 0
      /Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
  9. 0
      /Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs.meta
  10. 0
      /Assets/ScriptableRenderLoop/HDRenderLoop/Material/Unlit/Editor/UnlitUI.cs
  11. 0
      /Assets/ScriptableRenderLoop/HDRenderLoop/Material/Unlit/Editor/UnlitUI.cs.meta
  12. 0
      /Assets/ScriptableRenderLoop/HDRenderLoop/Editor/HDRenderLoopInspector.cs.meta
  13. 0
      /Assets/ScriptableRenderLoop/HDRenderLoop/Editor/HDRenderLoopInspector.cs

9
Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs


using System.Collections.Generic;
using System;
using UnityEditor;
namespace UnityEngine.Experimental.ScriptableRenderLoop
{
[ExecuteInEditMode]

}
#if UNITY_EDITOR
[MenuItem("Renderloop/CreateHDRenderLoop")]
[UnityEditor.MenuItem("Renderloop/CreateHDRenderLoop")]
static void CreateHDRenderLoop()
{
var instance = ScriptableObject.CreateInstance<HDRenderLoop>();

// Post effects
}
#if UNITY_EDITOR
#if UNITY_EDITOR
public override UnityEditor.SupportedRenderingFeatures GetSupportedRenderingFeatures()
{
var features = new UnityEditor.SupportedRenderingFeatures

return features;
}
#endif
#endif
}
}

9
Assets/ScriptableRenderLoop/HDRenderLoop/Editor.meta


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9
Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor.meta


fileFormatVersion: 2
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timeCreated: 1479127283
licenseType: Pro
DefaultImporter:
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assetBundleVariant:

9
Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor.meta


fileFormatVersion: 2
guid: c0d082860d07b474794a0d7ed8825895
folderAsset: yes
timeCreated: 1479127051
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
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9
Assets/ScriptableRenderLoop/HDRenderLoop/Material/Unlit/Editor.meta


fileFormatVersion: 2
guid: 61be5496e1b55e94784a520df79455e0
folderAsset: yes
timeCreated: 1479127283
licenseType: Pro
DefaultImporter:
userData:
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assetBundleVariant:

/Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/LayeredLitUI.cs → /Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs

/Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/LayeredLitUI.cs.meta → /Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs.meta

/Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitUI.cs → /Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs

/Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitUI.cs.meta → /Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs.meta

/Assets/ScriptableRenderLoop/HDRenderLoop/Material/Unlit/UnlitUI.cs → /Assets/ScriptableRenderLoop/HDRenderLoop/Material/Unlit/Editor/UnlitUI.cs

/Assets/ScriptableRenderLoop/HDRenderLoop/Material/Unlit/UnlitUI.cs.meta → /Assets/ScriptableRenderLoop/HDRenderLoop/Material/Unlit/Editor/UnlitUI.cs.meta

/Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoopInspector.cs.meta → /Assets/ScriptableRenderLoop/HDRenderLoop/Editor/HDRenderLoopInspector.cs.meta

/Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoopInspector.cs → /Assets/ScriptableRenderLoop/HDRenderLoop/Editor/HDRenderLoopInspector.cs

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