GitHub
7 年前
当前提交
64affbce
共有 21 个文件被更改,包括 74 次插入 和 130 次删除
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10SampleScenes/HDTest/GraphicTest/Common/CustomTexture/DistortionMap.shader
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3ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
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13ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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2ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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17ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/SubsurfaceScattering.compute
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/ShaderPass/LitSharePass.hlsl
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42ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/ShaderPass/UnlitSharePass.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/UnlitData.hlsl
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20ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl
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9ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/ShaderPass/LitMetaPass.hlsl.meta
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33ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/ShaderPass/LitMetaPass.hlsl
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9ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/ShaderPass/UnlitMetaPass.hlsl.meta
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18ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/ShaderPass/UnlitMetaPass.hlsl
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fileFormatVersion: 2 |
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guid: a55741149134f0a4280500a1842a7460 |
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timeCreated: 1478601047 |
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licenseType: Pro |
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ShaderImporter: |
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defaultTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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#ifndef SHADERPASS |
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#error Undefine_SHADERPASS |
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#endif |
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#define ATTRIBUTES_NEED_TEXCOORD0 |
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#define ATTRIBUTES_NEED_TEXCOORD1 |
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#define ATTRIBUTES_NEED_TEXCOORD2 |
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#define ATTRIBUTES_NEED_TEXCOORD3 |
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#ifdef _VERTEX_WIND |
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#define ATTRIBUTES_NEED_COLOR |
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#define ATTRIBUTES_NEED_NORMAL |
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#endif |
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#define REQUIRE_VERTEX_COLOR defined(LAYERED_LIT_SHADER) && (defined(_LAYER_MASK_VERTEX_COLOR_MUL) || defined(_LAYER_MASK_VERTEX_COLOR_ADD)) |
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#if REQUIRE_VERTEX_COLOR |
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#define ATTRIBUTES_NEED_COLOR |
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#endif |
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#define VARYINGS_NEED_TEXCOORD0 |
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#define VARYINGS_NEED_TEXCOORD1 |
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#define VARYINGS_NEED_TEXCOORD2 |
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#define VARYINGS_NEED_TEXCOORD3 |
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#define VARYINGS_NEED_POSITION_WS |
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#if REQUIRE_VERTEX_COLOR |
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#define VARYINGS_NEED_COLOR |
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#endif |
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// This include will define the various Attributes/Varyings structure |
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#include "../../ShaderPass/VaryingMesh.hlsl" |
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fileFormatVersion: 2 |
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guid: 34b6e92ecac8a054085e28dc783b1a80 |
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timeCreated: 1484323639 |
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licenseType: Pro |
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ShaderImporter: |
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defaultTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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#ifndef SHADERPASS |
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#error Undefine_SHADERPASS |
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#endif |
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#define ATTRIBUTES_NEED_TEXCOORD0 |
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#define ATTRIBUTES_NEED_TEXCOORD1 |
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#define ATTRIBUTES_NEED_TEXCOORD2 |
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#define ATTRIBUTES_NEED_TEXCOORD3 |
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#define VARYINGS_NEED_TEXCOORD0 |
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#define VARYINGS_NEED_TEXCOORD1 |
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#define VARYINGS_NEED_TEXCOORD2 |
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#define VARYINGS_NEED_TEXCOORD3 |
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#define VARYINGS_NEED_POSITION_WS |
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// This include will define the various Attributes/Varyings structure |
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#include "../../ShaderPass/VaryingMesh.hlsl" |
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