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/stochastic_alpha_test
Thomas 7 年前
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43e595f8
共有 1 个文件被更改,包括 1 次插入4 次删除
  1. 5
      ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs

5
ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs


SubsurfaceScatteringPass(hdCamera, cmd, m_Asset.sssSettings);
RenderForward(m_CullResults, camera, renderContext, cmd, true);
#if UNITY_EDITOR
#endif
RenderLightingDebug(hdCamera, cmd, m_CameraColorBufferRT, m_CurrentDebugDisplaySettings);

// Render all type of transparent forward (unlit, lit, complex (hair...)) to keep the sorting between transparent objects.
RenderForward(m_CullResults, camera, renderContext, cmd, false);
#if UNITY_EDITOR
#endif
// Render volumetric lighting
VolumetricLightingPass(hdCamera, cmd);

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