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OnValidate now working and not necesary to call CleanUp on disable anymore.

/main
Felipe Lira 8 年前
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ef0ffe6f
共有 2 个文件被更改,包括 3 次插入17 次删除
  1. 10
      Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
  2. 10
      Assets/ScriptableRenderLoop/fptl/FptlLighting.cs

10
Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs


TextureCache2D m_CookieTexArray;
TextureCacheCubemap m_CubeCookieTexArray;
private void OnEnable()
private void OnValidate()
// TODO: Design workaround for OnValidate being missing on ScriptableObject
Rebuild();
}
private void OnDisable()
{
// TODO: Rework ScriptableRenderLoop Lifecycle
//CleanUp();
}
public override void Rebuild()

10
Assets/ScriptableRenderLoop/fptl/FptlLighting.cs


private Texture2D m_LightAttentuationTexture;
private int m_shadowBufferID;
public override void Initialize()
private void OnValidate()
private void OnEnable()
public override void Initialize()
}
private void OnDisable()
{
// TODO: Rework ScriptableRenderLoop Lifecycle
//CleanUp();
}
public override void Cleanup()

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