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private Texture2D m_LightAttentuationTexture; |
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private int m_shadowBufferID; |
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public override void Initialize() |
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private void OnValidate() |
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private void OnEnable() |
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public override void Initialize() |
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} |
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private void OnDisable() |
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{ |
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// TODO: Rework ScriptableRenderLoop Lifecycle
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//CleanUp();
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} |
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public override void Cleanup() |
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