publicbooluseForwardRenderingOnly;// TODO: Currently there is no way to strip the extra forward shaders generated by the shaders compiler, so we can switch dynamically.
publicbooluseDepthPrepassWithDeferredRendering;
publicboolrenderAlphaTestOnlyInDeferredPrepass;
publicbooldisableStereoPaths;
// We have to fall back to forward-only rendering when scene view is using wireframe rendering mode --
// as rendering everything in wireframe + deferred do not play well together