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- Debug Diffuse Lighting albedo override now works correctly for SSS materials. - GBuffer debug now only shows GBuffer enabled material (no more forward only materials) - Changed previous fix of PS4 crash in ShaderPassForward (it caused debug lighting for transparent objects to break)./RenderPassXR_Sandbox
Julien Ignace
7 年前
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5a6b2e9c
共有 5 个文件被更改,包括 29 次插入 和 18 次删除
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