浏览代码
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts: # ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs # ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs/Add-support-for-light-specular-color-tint
当前提交
1308feb1
共有 269 个文件被更改,包括 4272 次插入 和 5377 次删除
-
8ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity.png.meta
-
999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
-
8ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png.meta
-
999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
-
8ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png.meta
-
999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png
-
8ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png.meta
-
8ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png.meta
-
8ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1203_Lit_Transparent.unity.png.meta
-
8ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1204_Lit_Transparent_Fog.unity.png.meta
-
8ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity.png.meta
-
999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
-
8ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png.meta
-
999ImageTemplates/LightweightPipeline/Scenes/023_Lighting_Mixed.unity.png
-
8ImageTemplates/LightweightPipeline/Scenes/023_Lighting_Mixed.unity.png.meta
-
999ImageTemplates/LightweightPipeline/Scenes/027_PostProcessing.unity.png
-
8ImageTemplates/LightweightPipeline/Scenes/027_PostProcessing.unity.png.meta
-
999ImageTemplates/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity.png
-
8ImageTemplates/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity.png.meta
-
2SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/RealtimeCubeMapSky.asset
-
150SampleScenes/HDTest/HDRenderLoopTest.unity
-
20ScriptableRenderPipeline/Core/CoreUtils.cs
-
7ScriptableRenderPipeline/Core/Editor/CoreEditorUtils.cs
-
3ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl
-
3ScriptableRenderPipeline/Core/ShaderLibrary/API/Metal.hlsl
-
3ScriptableRenderPipeline/Core/ShaderLibrary/API/PSSL.hlsl
-
5ScriptableRenderPipeline/Core/ShaderLibrary/API/Vulkan.hlsl
-
22ScriptableRenderPipeline/Core/ShaderLibrary/BC6H.hlsl
-
335ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl
-
14ScriptableRenderPipeline/Core/ShaderLibrary/CommonLighting.hlsl
-
5ScriptableRenderPipeline/Core/ShaderLibrary/CommonMaterial.hlsl
-
4ScriptableRenderPipeline/Core/ShaderLibrary/ImageBasedLighting.hlsl
-
2ScriptableRenderPipeline/Core/ShaderLibrary/NormalSurfaceGradient.hlsl
-
6ScriptableRenderPipeline/Core/ShaderLibrary/Packing.hlsl
-
57ScriptableRenderPipeline/Core/ShaderLibrary/Sampling.hlsl
-
98ScriptableRenderPipeline/Core/ShaderLibrary/Shadow/Shadow.hlsl
-
6ScriptableRenderPipeline/Core/ShaderLibrary/Tessellation.hlsl
-
2ScriptableRenderPipeline/Core/ShaderLibrary/VolumeRendering.hlsl
-
4ScriptableRenderPipeline/Core/Shadow/Resources/DebugDisplayShadowMap.shader
-
1ScriptableRenderPipeline/Core/Shadow/Shadow.cs
-
8ScriptableRenderPipeline/Core/TextureCache.cs
-
12ScriptableRenderPipeline/HDRenderPipeline/Camera/HDAdditionalCameraData.cs
-
2ScriptableRenderPipeline/HDRenderPipeline/Camera/HDCamera.cs
-
9ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
-
6ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplayLatlong.shader
-
4ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugFullScreen.shader
-
14ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugViewMaterialGBuffer.shader
-
7ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugViewTiles.shader
-
12ScriptableRenderPipeline/HDRenderPipeline/Debug/LightingDebugPanel.cs
-
135ScriptableRenderPipeline/HDRenderPipeline/Editor/HDAssetFactory.cs
-
4ScriptableRenderPipeline/HDRenderPipeline/Editor/HDEditorCLI.cs
-
19ScriptableRenderPipeline/HDRenderPipeline/Editor/HDEditorUtils.cs
-
6ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.Styles.cs
-
25ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
-
4ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
-
139ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
-
5ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.cs
-
6ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
-
11ScriptableRenderPipeline/HDRenderPipeline/Lighting/Deferred.shader
-
13ScriptableRenderPipeline/HDRenderPipeline/Lighting/Forward.hlsl
-
6ScriptableRenderPipeline/HDRenderPipeline/Lighting/HDAdditionalLightData.cs
-
15ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightDefinition.cs
-
20ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightDefinition.cs.hlsl
-
14ScriptableRenderPipeline/HDRenderPipeline/Lighting/Lighting.hlsl
-
4ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/ClusteredUtils.hlsl
-
160ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Deferred.compute
-
4ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
-
9ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/ShadowContext.hlsl
-
4ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/ShadowContext.hlsl.meta
-
4ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/SortingComputeUtils.hlsl
-
297ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
-
3ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
-
29ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
-
6ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/lightlistbuild-bigtile.compute
-
6ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/lightlistbuild-clustered.compute
-
2ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/lightlistbuild.compute
-
6ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/materialflags.compute
-
4ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/scrbound.compute
-
17ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Shadow.hlsl
-
19ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
-
4ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitDataDisplacement.hlsl
-
22ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
-
290ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
-
18ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
-
4ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
-
2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataDisplacement.hlsl
-
6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataMeshModification.hlsl
-
22ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineLighting.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CopyStencilBuffer.shader
-
4ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/PreIntegratedFGD.shader
-
115ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/SubsurfaceScattering.compute
-
15ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/SubsurfaceScattering.shader
-
6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs
-
108ScriptableRenderPipeline/HDRenderPipeline/Material/Material.hlsl
-
103ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
-
8ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/ApplyDistorsion.compute
-
4ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/CameraMotionVectors.shader
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
ImageTemplates/LightweightPipeline/Scenes/023_Lighting_Mixed.unity.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
ImageTemplates/LightweightPipeline/Scenes/027_PostProcessing.unity.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
ImageTemplates/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
150
SampleScenes/HDTest/HDRenderLoopTest.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: b0e81431fe3a7604fb9f9dd2a96bd7e0 |
|||
timeCreated: 1491321445 |
|||
licenseType: Pro |
|||
externalObjects: {} |
|||
nonModifiableTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
部分文件因为文件数量过多而无法显示
撰写
预览
正在加载...
取消
保存
Reference in new issue