Evgenii Golubev
7 年前
当前提交
7779e807
共有 111 个文件被更改,包括 4881 次插入 和 3121 次删除
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2001_Dynamic_Directional.unity.png
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998ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2002_Dynamic_Mix.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2003_Light_Parameters.unity.png
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2SampleScenes/Common/Shaders/CubemapColorMap.shader
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246SampleScenes/HDTest/HDRenderLoopTest.unity
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68ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
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43ScriptableRenderPipeline/Core/Editor/Volume/VolumeEditor.cs
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8ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
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4ScriptableRenderPipeline/Core/Resources/GPUCopy.compute
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4ScriptableRenderPipeline/Core/Resources/GPUCopy.compute.meta
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4ScriptableRenderPipeline/Core/Resources/GPUCopyAsset.cs
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8ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl
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8ScriptableRenderPipeline/Core/ShaderLibrary/API/Metal.hlsl
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9ScriptableRenderPipeline/Core/ShaderLibrary/API/PSSL.hlsl
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9ScriptableRenderPipeline/Core/ShaderLibrary/API/Vulkan.hlsl
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9ScriptableRenderPipeline/Core/ShaderLibrary/API/XBoxOne.hlsl
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216ScriptableRenderPipeline/Core/ShaderLibrary/Color.hlsl
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57ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl
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2ScriptableRenderPipeline/Core/ShaderLibrary/ImageBasedLighting.hlsl
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25ScriptableRenderPipeline/Core/ShaderLibrary/Packing.hlsl
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23ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
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22ScriptableRenderPipeline/Core/Volume/Volume.cs
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18ScriptableRenderPipeline/Core/Volume/VolumeComponent.cs
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116ScriptableRenderPipeline/Core/Volume/VolumeManager.cs
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30ScriptableRenderPipeline/Core/Volume/VolumeParameter.cs
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2ScriptableRenderPipeline/Core/package.json
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9ScriptableRenderPipeline/HDRenderPipeline/Editor/HDAssetFactory.cs
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10ScriptableRenderPipeline/HDRenderPipeline/Editor/Lighting/HDLightEditor.Styles.cs
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24ScriptableRenderPipeline/HDRenderPipeline/Editor/Lighting/HDLightEditor.cs
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6ScriptableRenderPipeline/HDRenderPipeline/Editor/Material/Lit/BaseLitUI.cs
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5ScriptableRenderPipeline/HDRenderPipeline/Editor/Material/SubsurfaceScattering/SubsurfaceScatteringSettingsEditor.Styles.cs
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11ScriptableRenderPipeline/HDRenderPipeline/Editor/Material/SubsurfaceScattering/SubsurfaceScatteringSettingsEditor.cs
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258ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
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7ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
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8ScriptableRenderPipeline/HDRenderPipeline/Lighting/HDAdditionalLightData.cs
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6ScriptableRenderPipeline/HDRenderPipeline/Lighting/HDLightEditorUtilities.cs
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10ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightDefinition.cs
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52ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/Lighting.hlsl
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12ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
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1ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
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1ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs.hlsl
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47ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataMeshModification.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/ShaderPass/LitVelocityPass.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Material/SubsurfaceScattering/SubsurfaceScattering.hlsl
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224ScriptableRenderPipeline/HDRenderPipeline/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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9ScriptableRenderPipeline/HDRenderPipeline/Material/SubsurfaceScattering/SubsurfaceScatteringSettings.cs
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11ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/HDRenderPipelineResources.asset
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4ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/HDRenderPipelineResources.asset.meta
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10ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
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52ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassVelocity.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VaryingMesh.hlsl
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11ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VertMesh.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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4ScriptableRenderPipeline/HDRenderPipeline/package.json
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71ScriptableRenderPipeline/LightweightPipeline/Data/LightweightPipelineAsset.cs
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4ScriptableRenderPipeline/LightweightPipeline/package.json
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2ScriptableRenderPipeline/master-package.json
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120Tests/GraphicsTests/Framework/Editor/TestFramework.cs
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6Tests/GraphicsTests/Framework/SetupSceneForRenderPipelineTest.cs
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23Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_GraphicTests_Asset.asset
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860Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1203_Lit_Transparent.unity
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4Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1210_Lit_BentNormal.unity
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146Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2001_Dynamic_Directional.unity
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628Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2002_Dynamic_Mix.unity
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110Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2003_Light_Parameters.unity
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2003_Light_Parameters/HDRP_Default_Sky 1.asset
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2ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/Hammersley.hlsl
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2ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/SampleUVMapping.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/CopyStencilBuffer.shader
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6ScriptableRenderPipeline/HDRenderPipeline/Material/SubsurfaceScattering/SubsurfaceScattering.shader
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20ScriptableRenderPipeline/HDRenderPipeline/Material/SubsurfaceScattering/SubsurfaceScattering.compute
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691ScriptableRenderPipeline/Core/Editor/FilterWindow.cs
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11ScriptableRenderPipeline/Core/Editor/FilterWindow.cs.meta
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137ScriptableRenderPipeline/Core/Editor/Volume/VolumeComponentProvider.cs
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11ScriptableRenderPipeline/Core/Editor/Volume/VolumeComponentProvider.cs.meta
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8ScriptableRenderPipeline/Core/ShaderLibrary/Sampling.meta
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44ScriptableRenderPipeline/Core/Volume/VolumeStack.cs
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11ScriptableRenderPipeline/Core/Volume/VolumeStack.cs.meta
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9ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/CopyStencilBuffer.shader.meta
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198Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Transparent.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Transparent.mat.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2201_Env_SurfaceReactions.meta
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82ScriptableRenderPipeline/Core/ShaderLibrary/Filtering.hlsl
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8ScriptableRenderPipeline/Core/ShaderLibrary/Filtering.hlsl.meta
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10ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CopyStencilBuffer.shader.meta
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0/ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/Sampling.hlsl.meta
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0/ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/Fibonacci.hlsl.meta
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0/ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/Hammersley.hlsl.meta
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0/ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/Hammersley.hlsl
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0/ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/SampleUVMappingNormalInternal.hlsl.meta
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0/ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/SampleUVMappingInternal.hlsl.meta
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0/ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/SampleUVMapping.hlsl.meta
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0/ScriptableRenderPipeline/Core/ShaderLibrary/Sampling/SampleUVMapping.hlsl
999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2001_Dynamic_Directional.unity.png
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998
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2002_Dynamic_Mix.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2003_Light_Parameters.unity.png
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{ |
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"name": "com.unity.render-pipelines.core", |
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"description": "Core library for Unity render pipelines.", |
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"version": "0.1.20", |
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"version": "0.1.21", |
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"unity": "2018.1", |
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"dependencies": { |
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"com.unity.postprocessing": "0.1.7" |
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{ |
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"name": "com.unity.render-pipelines.high-definition", |
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"description": "HD Render Pipeline for Unity.", |
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"version": "0.1.20", |
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"version": "0.1.21", |
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"com.unity.render-pipelines.core": "0.1.20" |
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"com.unity.render-pipelines.core": "0.1.21" |
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} |
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} |
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{ |
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"name": "com.unity.render-pipelines.lightweight", |
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"description": "Lightweight Render Pipeline for Unity.", |
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"version": "0.1.20", |
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"version": "0.1.21", |
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"com.unity.render-pipelines.core": "0.1.20" |
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"com.unity.render-pipelines.core": "0.1.21" |
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} |
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} |
860
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1203_Lit_Transparent.unity
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Reflection; |
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using UnityEngine; |
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|
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namespace UnityEditor.Experimental.Rendering |
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{ |
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[InitializeOnLoad] |
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public class FilterWindow : EditorWindow |
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{ |
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public interface IProvider |
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{ |
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Vector2 position { get; set; } |
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|
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void CreateComponentTree(List<Element> tree); |
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bool GoToChild(Element element, bool addIfComponent); |
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} |
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public static readonly float DefaultWidth = 250f; |
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public static readonly float DefaultHeight = 300f; |
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#region BaseElements
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public class Element : IComparable |
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{ |
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public int level; |
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public GUIContent content; |
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|
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public string name |
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{ |
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get { return content.text; } |
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} |
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|
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public int CompareTo(object o) |
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{ |
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return name.CompareTo((o as Element).name); |
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} |
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} |
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|
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[Serializable] |
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public class GroupElement : Element |
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{ |
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public Vector2 scroll; |
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public int selectedIndex; |
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public bool WantsFocus { get; protected set; } |
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public virtual bool ShouldDisable |
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{ |
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get { return false; } |
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} |
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public GroupElement(int level, string name) |
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{ |
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this.level = level; |
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content = new GUIContent(name); |
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} |
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public virtual bool HandleKeyboard(Event evt, FilterWindow window, Action goToParent) |
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{ |
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return false; |
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} |
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|
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public virtual bool OnGUI(FilterWindow sFilterWindow) |
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{ |
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return false; |
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} |
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} |
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#endregion
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|
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// Styles
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class Styles |
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{ |
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public GUIStyle header = (GUIStyle)typeof(EditorStyles).GetProperty("inspectorBig", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null, null); |
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public GUIStyle componentButton = new GUIStyle("PR Label"); |
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public GUIStyle groupButton; |
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public GUIStyle background = "grey_border"; |
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public GUIStyle rightArrow = "AC RightArrow"; |
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public GUIStyle leftArrow = "AC LeftArrow"; |
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|
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public Styles() |
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{ |
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header.font = EditorStyles.boldLabel.font; |
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componentButton.alignment = TextAnchor.MiddleLeft; |
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componentButton.fixedHeight = 20; |
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componentButton.imagePosition = ImagePosition.ImageAbove; |
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groupButton = new GUIStyle(componentButton); |
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} |
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} |
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|
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const int k_HeaderHeight = 30; |
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const int k_WindowHeight = 400 - 80; |
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const int k_HelpHeight = 80 * 0; |
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const string k_ComponentSearch = "NodeSearchString"; |
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|
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static Styles s_Styles; |
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static FilterWindow s_FilterWindow; |
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static long s_LastClosedTime; |
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static bool s_DirtyList; |
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|
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IProvider m_Provider; |
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Element[] m_Tree; |
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Element[] m_SearchResultTree; |
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List<GroupElement> m_Stack = new List<GroupElement>(); |
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|
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float m_Anim = 1; |
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int m_AnimTarget = 1; |
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long m_LastTime; |
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bool m_ScrollToSelected; |
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string m_DelayedSearch; |
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string m_Search = ""; |
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|
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bool m_HasSearch { get { return !string.IsNullOrEmpty(m_Search); } } |
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GroupElement m_ActiveParent { get { return m_Stack[m_Stack.Count - 2 + m_AnimTarget]; } } |
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Element[] m_ActiveTree { get { return m_HasSearch ? m_SearchResultTree : m_Tree; } } |
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Element m_ActiveElement |
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{ |
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get |
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{ |
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if (m_ActiveTree == null) |
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return null; |
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var children = GetChildren(m_ActiveTree, m_ActiveParent); |
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return children.Count == 0 |
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? null |
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: children[m_ActiveParent.selectedIndex]; |
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} |
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} |
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bool m_IsAnimating { get { return !Mathf.Approximately(m_Anim, m_AnimTarget); } } |
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static FilterWindow() |
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{ |
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s_DirtyList = true; |
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} |
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void OnEnable() |
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{ |
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s_FilterWindow = this; |
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m_Search = ""; |
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} |
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void OnDisable() |
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{ |
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s_LastClosedTime = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; |
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s_FilterWindow = null; |
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} |
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internal static bool ValidateAddComponentMenuItem() |
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{ |
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return true; |
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} |
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internal static bool Show(Vector2 position, IProvider provider) |
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{ |
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// If the window is already open, close it instead.
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var wins = Resources.FindObjectsOfTypeAll(typeof(FilterWindow)); |
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if (wins.Length > 0) |
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{ |
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try |
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{ |
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((EditorWindow)wins[0]).Close(); |
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return false; |
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} |
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catch (Exception) |
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{ |
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s_FilterWindow = null; |
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} |
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} |
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|
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// We could not use realtimeSinceStartUp since it is set to 0 when entering/exitting
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// playmode, we assume an increasing time when comparing time.
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long nowMilliSeconds = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; |
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bool justClosed = nowMilliSeconds < s_LastClosedTime + 50; |
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if (!justClosed) |
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{ |
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Event.current.Use(); |
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if (s_FilterWindow == null) |
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{ |
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s_FilterWindow = CreateInstance<FilterWindow>(); |
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s_FilterWindow.hideFlags = HideFlags.HideAndDontSave; |
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} |
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s_FilterWindow.Init(position, provider); |
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return true; |
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} |
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return false; |
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} |
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static object Invoke(Type t, object inst, string method, params object[] args) |
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{ |
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var flags = (inst == null ? BindingFlags.Static : BindingFlags.Instance) | BindingFlags.NonPublic; |
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var mi = t.GetMethod(method, flags); |
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return mi.Invoke(inst, args); |
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} |
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|
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void Init(Vector2 position, IProvider provider) |
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{ |
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m_Provider = provider; |
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// Has to be done before calling Show / ShowWithMode
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m_Provider.position = position; |
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position = GUIUtility.GUIToScreenPoint(position); |
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var buttonRect = new Rect(position.x - DefaultWidth / 2, position.y - 16, DefaultWidth, 1); |
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CreateComponentTree(); |
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ShowAsDropDown(buttonRect, new Vector2(buttonRect.width, k_WindowHeight)); |
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Focus(); |
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wantsMouseMove = true; |
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} |
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|
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void CreateComponentTree() |
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{ |
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var tree = new List<Element>(); |
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m_Provider.CreateComponentTree(tree); |
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|
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m_Tree = tree.ToArray(); |
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|
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// Rebuild stack
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if (m_Stack.Count == 0) |
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{ |
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m_Stack.Add(m_Tree[0] as GroupElement); |
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} |
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else |
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{ |
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// The root is always the match for level 0
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var match = m_Tree[0] as GroupElement; |
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int level = 0; |
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while (true) |
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{ |
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// Assign the match for the current level
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var oldElement = m_Stack[level]; |
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m_Stack[level] = match; |
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m_Stack[level].selectedIndex = oldElement.selectedIndex; |
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m_Stack[level].scroll = oldElement.scroll; |
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// See if we reached last element of stack
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level++; |
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if (level == m_Stack.Count) |
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break; |
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|
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// Try to find a child of the same name as we had before
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var children = GetChildren(m_ActiveTree, match); |
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var childMatch = children.FirstOrDefault(c => c.name == m_Stack[level].name); |
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|
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if (childMatch is GroupElement) |
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{ |
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match = childMatch as GroupElement; |
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} |
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else |
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{ |
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// If we couldn't find the child, remove all further elements from the stack
|
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while (m_Stack.Count > level) |
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m_Stack.RemoveAt(level); |
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} |
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} |
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} |
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|
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s_DirtyList = false; |
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RebuildSearch(); |
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} |
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|
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internal void OnGUI() |
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{ |
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if (s_Styles == null) |
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s_Styles = new Styles(); |
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|
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GUI.Label(new Rect(0, 0, position.width, position.height), GUIContent.none, s_Styles.background); |
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|
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if (s_DirtyList) |
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CreateComponentTree(); |
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|
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// Keyboard
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HandleKeyboard(); |
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|
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GUILayout.Space(7); |
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|
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// Search
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if (!m_ActiveParent.WantsFocus) |
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{ |
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EditorGUI.FocusTextInControl("ComponentSearch"); |
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Focus(); |
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} |
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|
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var searchRect = GUILayoutUtility.GetRect(10, 20); |
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searchRect.x += 8; |
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searchRect.width -= 16; |
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|
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GUI.SetNextControlName("ComponentSearch"); |
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|
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using (new EditorGUI.DisabledScope(m_ActiveParent.ShouldDisable)) |
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{ |
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string newSearch = (string)Invoke(typeof(EditorGUI), null, "SearchField", searchRect, m_DelayedSearch ?? m_Search); |
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|
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if (newSearch != m_Search || m_DelayedSearch != null) |
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{ |
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if (!m_IsAnimating) |
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{ |
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m_Search = m_DelayedSearch ?? newSearch; |
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EditorPrefs.SetString(k_ComponentSearch, m_Search); |
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RebuildSearch(); |
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m_DelayedSearch = null; |
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} |
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else |
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{ |
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m_DelayedSearch = newSearch; |
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} |
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} |
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} |
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|
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// Show lists
|
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ListGUI(m_ActiveTree, m_Anim, GetElementRelative(0), GetElementRelative(-1)); |
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if (m_Anim < 1) |
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ListGUI(m_ActiveTree, m_Anim + 1, GetElementRelative(-1), GetElementRelative(-2)); |
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|
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// Animate
|
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if (m_IsAnimating && Event.current.type == EventType.Repaint) |
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{ |
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long now = DateTime.Now.Ticks; |
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float deltaTime = (now - m_LastTime) / (float)TimeSpan.TicksPerSecond; |
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m_LastTime = now; |
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m_Anim = Mathf.MoveTowards(m_Anim, m_AnimTarget, deltaTime * 4); |
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|
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if (m_AnimTarget == 0 && Mathf.Approximately(m_Anim, 0)) |
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{ |
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m_Anim = 1; |
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m_AnimTarget = 1; |
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m_Stack.RemoveAt(m_Stack.Count - 1); |
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} |
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|
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Repaint(); |
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} |
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} |
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|
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void HandleKeyboard() |
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{ |
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var evt = Event.current; |
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|
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if (evt.type == EventType.KeyDown) |
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{ |
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// Special handling when in new script panel
|
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if (!m_ActiveParent.HandleKeyboard(evt, s_FilterWindow, GoToParent)) |
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{ |
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// Always do these
|
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if (evt.keyCode == KeyCode.DownArrow) |
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{ |
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m_ActiveParent.selectedIndex++; |
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m_ActiveParent.selectedIndex = Mathf.Min(m_ActiveParent.selectedIndex, GetChildren(m_ActiveTree, m_ActiveParent).Count - 1); |
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m_ScrollToSelected = true; |
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evt.Use(); |
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} |
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|
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if (evt.keyCode == KeyCode.UpArrow) |
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{ |
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m_ActiveParent.selectedIndex--; |
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m_ActiveParent.selectedIndex = Mathf.Max(m_ActiveParent.selectedIndex, 0); |
|||
m_ScrollToSelected = true; |
|||
evt.Use(); |
|||
} |
|||
|
|||
if (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter) |
|||
{ |
|||
GoToChild(m_ActiveElement, true); |
|||
evt.Use(); |
|||
} |
|||
|
|||
// Do these if we're not in search mode
|
|||
if (!m_HasSearch) |
|||
{ |
|||
if (evt.keyCode == KeyCode.LeftArrow || evt.keyCode == KeyCode.Backspace) |
|||
{ |
|||
GoToParent(); |
|||
evt.Use(); |
|||
} |
|||
|
|||
if (evt.keyCode == KeyCode.RightArrow) |
|||
{ |
|||
GoToChild(m_ActiveElement, false); |
|||
evt.Use(); |
|||
} |
|||
|
|||
if (evt.keyCode == KeyCode.Escape) |
|||
{ |
|||
Close(); |
|||
evt.Use(); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
} |
|||
|
|||
const string k_SearchHeader = "Search"; |
|||
|
|||
void RebuildSearch() |
|||
{ |
|||
if (!m_HasSearch) |
|||
{ |
|||
m_SearchResultTree = null; |
|||
|
|||
if (m_Stack[m_Stack.Count - 1].name == k_SearchHeader) |
|||
{ |
|||
m_Stack.Clear(); |
|||
m_Stack.Add(m_Tree[0] as GroupElement); |
|||
} |
|||
|
|||
m_AnimTarget = 1; |
|||
m_LastTime = DateTime.Now.Ticks; |
|||
return; |
|||
} |
|||
|
|||
// Support multiple search words separated by spaces.
|
|||
var searchWords = m_Search.ToLower().Split(' '); |
|||
|
|||
// We keep two lists. Matches that matches the start of an item always get first priority.
|
|||
var matchesStart = new List<Element>(); |
|||
var matchesWithin = new List<Element>(); |
|||
|
|||
foreach (var e in m_Tree) |
|||
{ |
|||
if (e is GroupElement) |
|||
continue; |
|||
|
|||
string name = e.name.ToLower().Replace(" ", ""); |
|||
bool didMatchAll = true; |
|||
bool didMatchStart = false; |
|||
|
|||
// See if we match ALL the seaarch words.
|
|||
for (int w = 0; w < searchWords.Length; w++) |
|||
{ |
|||
string search = searchWords[w]; |
|||
|
|||
if (name.Contains(search)) |
|||
{ |
|||
// If the start of the item matches the first search word, make a note of that.
|
|||
if (w == 0 && name.StartsWith(search)) |
|||
didMatchStart = true; |
|||
} |
|||
else |
|||
{ |
|||
// As soon as any word is not matched, we disregard this item.
|
|||
didMatchAll = false; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
// We always need to match all search words.
|
|||
// If we ALSO matched the start, this item gets priority.
|
|||
if (didMatchAll) |
|||
{ |
|||
if (didMatchStart) |
|||
matchesStart.Add(e); |
|||
else |
|||
matchesWithin.Add(e); |
|||
} |
|||
} |
|||
|
|||
matchesStart.Sort(); |
|||
matchesWithin.Sort(); |
|||
|
|||
// Create search tree
|
|||
var tree = new List<Element>(); |
|||
|
|||
// Add parent
|
|||
tree.Add(new GroupElement(0, k_SearchHeader)); |
|||
|
|||
// Add search results
|
|||
tree.AddRange(matchesStart); |
|||
tree.AddRange(matchesWithin); |
|||
|
|||
// Create search result tree
|
|||
m_SearchResultTree = tree.ToArray(); |
|||
m_Stack.Clear(); |
|||
m_Stack.Add(m_SearchResultTree[0] as GroupElement); |
|||
|
|||
// Always select the first search result when search is changed (e.g. a character was typed in or deleted),
|
|||
// because it's usually the best match.
|
|||
if (GetChildren(m_ActiveTree, m_ActiveParent).Count >= 1) |
|||
m_ActiveParent.selectedIndex = 0; |
|||
else |
|||
m_ActiveParent.selectedIndex = -1; |
|||
} |
|||
|
|||
GroupElement GetElementRelative(int rel) |
|||
{ |
|||
int i = m_Stack.Count + rel - 1; |
|||
|
|||
if (i < 0) |
|||
return null; |
|||
|
|||
return m_Stack[i]; |
|||
} |
|||
|
|||
void GoToParent() |
|||
{ |
|||
if (m_Stack.Count > 1) |
|||
{ |
|||
m_AnimTarget = 0; |
|||
m_LastTime = DateTime.Now.Ticks; |
|||
} |
|||
} |
|||
|
|||
void ListGUI(Element[] tree, float anim, GroupElement parent, GroupElement grandParent) |
|||
{ |
|||
// Smooth the fractional part of the anim value
|
|||
anim = Mathf.Floor(anim) + Mathf.SmoothStep(0, 1, Mathf.Repeat(anim, 1)); |
|||
|
|||
// Calculate rect for animated area
|
|||
var animRect = position; |
|||
animRect.x = position.width * (1 - anim) + 1; |
|||
animRect.y = k_HeaderHeight; |
|||
animRect.height -= k_HeaderHeight + k_HelpHeight; |
|||
animRect.width -= 2; |
|||
|
|||
// Start of animated area (the part that moves left and right)
|
|||
GUILayout.BeginArea(animRect); |
|||
|
|||
// Header
|
|||
var headerRect = GUILayoutUtility.GetRect(10, 25); |
|||
string name = parent.name; |
|||
GUI.Label(headerRect, name, s_Styles.header); |
|||
|
|||
// Back button
|
|||
if (grandParent != null) |
|||
{ |
|||
var arrowRect = new Rect(headerRect.x + 4, headerRect.y + 7, 13, 13); |
|||
var e = Event.current; |
|||
|
|||
if (e.type == EventType.Repaint) |
|||
s_Styles.leftArrow.Draw(arrowRect, false, false, false, false); |
|||
|
|||
if (e.type == EventType.MouseDown && headerRect.Contains(e.mousePosition)) |
|||
{ |
|||
GoToParent(); |
|||
e.Use(); |
|||
} |
|||
} |
|||
|
|||
if (!parent.OnGUI(s_FilterWindow)) |
|||
ListGUI(tree, parent); |
|||
|
|||
GUILayout.EndArea(); |
|||
} |
|||
|
|||
void GoToChild(Element e, bool addIfComponent) |
|||
{ |
|||
if (m_Provider.GoToChild(e, addIfComponent)) |
|||
{ |
|||
Close(); |
|||
} |
|||
else if (!m_HasSearch) |
|||
{ |
|||
m_LastTime = DateTime.Now.Ticks; |
|||
|
|||
if (m_AnimTarget == 0) |
|||
{ |
|||
m_AnimTarget = 1; |
|||
} |
|||
else if (Mathf.Approximately(m_Anim, 1f)) |
|||
{ |
|||
m_Anim = 0; |
|||
m_Stack.Add(e as GroupElement); |
|||
} |
|||
} |
|||
} |
|||
|
|||
void ListGUI(Element[] tree, GroupElement parent) |
|||
{ |
|||
// Start of scroll view list
|
|||
parent.scroll = GUILayout.BeginScrollView(parent.scroll); |
|||
|
|||
EditorGUIUtility.SetIconSize(new Vector2(16, 16)); |
|||
|
|||
var children = GetChildren(tree, parent); |
|||
var selectedRect = new Rect(); |
|||
var evt = Event.current; |
|||
|
|||
// Iterate through the children
|
|||
for (int i = 0; i < children.Count; i++) |
|||
{ |
|||
var e = children[i]; |
|||
var r = GUILayoutUtility.GetRect(16, 20, GUILayout.ExpandWidth(true)); |
|||
|
|||
// Select the element the mouse cursor is over.
|
|||
// Only do it on mouse move - keyboard controls are allowed to overwrite this until the next time the mouse moves.
|
|||
if (evt.type == EventType.MouseMove || evt.type == EventType.MouseDown) |
|||
{ |
|||
if (parent.selectedIndex != i && r.Contains(evt.mousePosition)) |
|||
{ |
|||
parent.selectedIndex = i; |
|||
Repaint(); |
|||
} |
|||
} |
|||
|
|||
bool selected = false; |
|||
|
|||
// Handle selected item
|
|||
if (i == parent.selectedIndex) |
|||
{ |
|||
selected = true; |
|||
selectedRect = r; |
|||
} |
|||
|
|||
// Draw element
|
|||
if (evt.type == EventType.Repaint) |
|||
{ |
|||
var labelStyle = (e is GroupElement) ? s_Styles.groupButton : s_Styles.componentButton; |
|||
labelStyle.Draw(r, e.content, false, false, selected, selected); |
|||
|
|||
if (e is GroupElement) |
|||
{ |
|||
var arrowRect = new Rect(r.x + r.width - 13, r.y + 4, 13, 13); |
|||
s_Styles.rightArrow.Draw(arrowRect, false, false, false, false); |
|||
} |
|||
} |
|||
|
|||
if (evt.type == EventType.MouseDown && r.Contains(evt.mousePosition)) |
|||
{ |
|||
evt.Use(); |
|||
parent.selectedIndex = i; |
|||
GoToChild(e, true); |
|||
} |
|||
} |
|||
|
|||
EditorGUIUtility.SetIconSize(Vector2.zero); |
|||
|
|||
GUILayout.EndScrollView(); |
|||
|
|||
// Scroll to show selected
|
|||
if (m_ScrollToSelected && evt.type == EventType.Repaint) |
|||
{ |
|||
m_ScrollToSelected = false; |
|||
var scrollRect = GUILayoutUtility.GetLastRect(); |
|||
|
|||
if (selectedRect.yMax - scrollRect.height > parent.scroll.y) |
|||
{ |
|||
parent.scroll.y = selectedRect.yMax - scrollRect.height; |
|||
Repaint(); |
|||
} |
|||
|
|||
if (selectedRect.y < parent.scroll.y) |
|||
{ |
|||
parent.scroll.y = selectedRect.y; |
|||
Repaint(); |
|||
} |
|||
} |
|||
} |
|||
|
|||
List<Element> GetChildren(Element[] tree, Element parent) |
|||
{ |
|||
var children = new List<Element>(); |
|||
int level = -1; |
|||
int i; |
|||
|
|||
for (i = 0; i < tree.Length; i++) |
|||
{ |
|||
if (tree[i] == parent) |
|||
{ |
|||
level = parent.level + 1; |
|||
i++; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
if (level == -1) |
|||
return children; |
|||
|
|||
for (; i < tree.Length; i++) |
|||
{ |
|||
var e = tree[i]; |
|||
|
|||
if (e.level < level) |
|||
break; |
|||
|
|||
if (e.level > level && !m_HasSearch) |
|||
continue; |
|||
|
|||
children.Add(e); |
|||
} |
|||
|
|||
return children; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: e1dbde6eddba87f4ea272a5d3af5b7ac |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.Experimental.Rendering; |
|||
|
|||
namespace UnityEditor.Experimental.Rendering |
|||
{ |
|||
using IProvider = FilterWindow.IProvider; |
|||
using Element = FilterWindow.Element; |
|||
using GroupElement = FilterWindow.GroupElement; |
|||
|
|||
class VolumeComponentProvider : IProvider |
|||
{ |
|||
class VolumeComponentElement : Element |
|||
{ |
|||
public Type type; |
|||
|
|||
public VolumeComponentElement(int level, string label, Type type) |
|||
{ |
|||
this.level = level; |
|||
this.type = type; |
|||
// TODO: Add support for custom icons
|
|||
content = new GUIContent(label); |
|||
} |
|||
} |
|||
|
|||
class PathNode : IComparable<PathNode> |
|||
{ |
|||
public List<PathNode> nodes = new List<PathNode>(); |
|||
public string name; |
|||
public Type type; |
|||
|
|||
public int CompareTo(PathNode other) |
|||
{ |
|||
return name.CompareTo(other.name); |
|||
} |
|||
} |
|||
|
|||
public Vector2 position { get; set; } |
|||
|
|||
Volume m_Target; |
|||
VolumeEditor m_TargetEditor; |
|||
|
|||
public VolumeComponentProvider(Volume target, VolumeEditor targetEditor) |
|||
{ |
|||
m_Target = target; |
|||
m_TargetEditor = targetEditor; |
|||
} |
|||
|
|||
public void CreateComponentTree(List<Element> tree) |
|||
{ |
|||
tree.Add(new GroupElement(0, "Volume Components")); |
|||
|
|||
var attrType = typeof(VolumeComponentMenu); |
|||
var types = VolumeManager.instance.baseComponentTypes; |
|||
var rootNode = new PathNode(); |
|||
|
|||
foreach (var t in types) |
|||
{ |
|||
// Skip components that have already been added to the volume
|
|||
if (m_Target.Has(t)) |
|||
continue; |
|||
|
|||
string path = string.Empty; |
|||
|
|||
// Look for a VolumeComponentMenu attribute
|
|||
var attrs = t.GetCustomAttributes(attrType, false); |
|||
if (attrs.Length > 0) |
|||
{ |
|||
var attr = attrs[0] as VolumeComponentMenu; |
|||
if (attr != null) |
|||
path = attr.menu; |
|||
} |
|||
|
|||
// If no attribute or in case something went wrong when grabbing it, fallback to a
|
|||
// beautified class name
|
|||
if (string.IsNullOrEmpty(path)) |
|||
path = ObjectNames.NicifyVariableName(t.Name); |
|||
|
|||
// Prep the categories & types tree
|
|||
AddNode(rootNode, path, t); |
|||
} |
|||
|
|||
// Recursively add all elements to the tree
|
|||
Traverse(rootNode, 1, tree); |
|||
} |
|||
|
|||
public bool GoToChild(Element element, bool addIfComponent) |
|||
{ |
|||
if (element is VolumeComponentElement) |
|||
{ |
|||
var e = (VolumeComponentElement)element; |
|||
m_TargetEditor.AddComponent(e.type); |
|||
return true; |
|||
} |
|||
|
|||
return false; |
|||
} |
|||
|
|||
void AddNode(PathNode root, string path, Type type) |
|||
{ |
|||
var current = root; |
|||
var parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries); |
|||
|
|||
foreach (var part in parts) |
|||
{ |
|||
var child = current.nodes.Find(x => x.name == part); |
|||
|
|||
if (child == null) |
|||
{ |
|||
child = new PathNode { name = part, type = type }; |
|||
current.nodes.Add(child); |
|||
} |
|||
|
|||
current = child; |
|||
} |
|||
} |
|||
|
|||
void Traverse(PathNode node, int depth, List<Element> tree) |
|||
{ |
|||
node.nodes.Sort(); |
|||
|
|||
foreach (var n in node.nodes) |
|||
{ |
|||
if (n.nodes.Count > 0) // Group
|
|||
{ |
|||
tree.Add(new GroupElement(depth, n.name)); |
|||
Traverse(n, depth + 1, tree); |
|||
} |
|||
else // Element
|
|||
{ |
|||
tree.Add(new VolumeComponentElement(depth, n.name, n.type)); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 7d7e09e271ad3fd4c9ceb1873a5fb59e |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
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|||
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|||
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|
|||
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|||
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|||
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|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Collections.Generic; |
|||
|
|||
namespace UnityEngine.Experimental.Rendering |
|||
{ |
|||
public sealed class VolumeStack : IDisposable |
|||
{ |
|||
// Holds the state of _all_ component types you can possibly add on volumes
|
|||
public readonly Dictionary<Type, VolumeComponent> components; |
|||
|
|||
internal VolumeStack(IEnumerable<Type> baseTypes) |
|||
{ |
|||
components = new Dictionary<Type, VolumeComponent>(); |
|||
|
|||
foreach (var type in baseTypes) |
|||
{ |
|||
var inst = (VolumeComponent)ScriptableObject.CreateInstance(type); |
|||
components.Add(type, inst); |
|||
} |
|||
} |
|||
|
|||
public T GetComponent<T>() |
|||
where T : VolumeComponent |
|||
{ |
|||
var comp = GetComponent(typeof(T)); |
|||
return (T)comp; |
|||
} |
|||
|
|||
public VolumeComponent GetComponent(Type type) |
|||
{ |
|||
VolumeComponent comp; |
|||
components.TryGetValue(type, out comp); |
|||
return comp; |
|||
} |
|||
|
|||
public void Dispose() |
|||
{ |
|||
foreach (var component in components) |
|||
CoreUtils.Destroy(component.Value); |
|||
|
|||
components.Clear(); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 7af226ce5122db0409963decbabf9d9b |
|||
MonoImporter: |
|||
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|||
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icon: {instanceID: 0} |
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userData: |
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|||
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|||
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m_Offset: {x: 0, y: 0} |
|||
- _EmissiveColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _HeightMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MaskMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _NormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _NormalMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SpecularColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SubsurfaceRadiusMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ThicknessMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TransmittanceColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _AORemapMax: 1 |
|||
- _AORemapMin: 0 |
|||
- _ATDistance: 1 |
|||
- _AlbedoAffectEmissive: 0 |
|||
- _AlphaCutoff: 0.5 |
|||
- _AlphaCutoffEnable: 0 |
|||
- _AlphaCutoffPostpass: 0.5 |
|||
- _Anisotropy: 0 |
|||
- _BlendMode: 0 |
|||
- _CoatCoverage: 1 |
|||
- _CoatIOR: 0.5 |
|||
- _CullMode: 2 |
|||
- _CullModeForward: 2 |
|||
- _Cutoff: 0.5 |
|||
- _DepthOffsetEnable: 0 |
|||
- _DetailAlbedoScale: 1 |
|||
- _DetailNormalScale: 1 |
|||
- _DetailSmoothnessScale: 1 |
|||
- _DisplacementLockObjectScale: 1 |
|||
- _DisplacementLockTilingScale: 1 |
|||
- _DisplacementMode: 0 |
|||
- _DistortionBlendMode: 0 |
|||
- _DistortionBlurBlendMode: 0 |
|||
- _DistortionBlurDstBlend: 1 |
|||
- _DistortionBlurRemapMax: 1 |
|||
- _DistortionBlurRemapMin: 0 |
|||
- _DistortionBlurScale: 1 |
|||
- _DistortionBlurSrcBlend: 1 |
|||
- _DistortionDepthTest: 1 |
|||
- _DistortionDstBlend: 1 |
|||
- _DistortionEnable: 0 |
|||
- _DistortionScale: 1 |
|||
- _DistortionSrcBlend: 1 |
|||
- _DistortionVectorBias: -1 |
|||
- _DistortionVectorScale: 2 |
|||
- _DoubleSidedEnable: 0 |
|||
- _DoubleSidedNormalMode: 1 |
|||
- _Drag: 1 |
|||
- _DstBlend: 10 |
|||
- _EmissiveColorMode: 1 |
|||
- _EmissiveIntensity: 0 |
|||
- _EnableBlendModePreserveSpecularLighting: 1 |
|||
- _EnableFogOnTransparent: 1 |
|||
- _EnableSpecularOcclusion: 0 |
|||
- _EnableWind: 0 |
|||
- _HeightAmplitude: 0.02 |
|||
- _HeightCenter: 0.5 |
|||
- _HeightMax: 1 |
|||
- _HeightMin: -1 |
|||
- _IOR: 1 |
|||
- _InitialBend: 1 |
|||
- _InvTilingScale: 1 |
|||
- _LinkDetailsWithBase: 1 |
|||
- _MaterialID: 1 |
|||
- _Metallic: 0 |
|||
- _NormalMapSpace: 0 |
|||
- _NormalScale: 1 |
|||
- _PPDLodThreshold: 5 |
|||
- _PPDMaxSamples: 15 |
|||
- _PPDMinSamples: 5 |
|||
- _PPDPrimitiveLength: 1 |
|||
- _PPDPrimitiveWidth: 1 |
|||
- _PreRefractionPass: 0 |
|||
- _RefractionMode: 0 |
|||
- _ShiverDirectionality: 0.5 |
|||
- _ShiverDrag: 0.2 |
|||
- _Smoothness: 0.5 |
|||
- _SmoothnessRemapMax: 1 |
|||
- _SmoothnessRemapMin: 0 |
|||
- _SrcBlend: 1 |
|||
- _StencilRef: 2 |
|||
- _Stiffness: 1 |
|||
- _SubsurfaceProfile: 0 |
|||
- _SubsurfaceRadius: 1 |
|||
- _SurfaceType: 1 |
|||
- _TexWorldScale: 1 |
|||
- _Thickness: 1 |
|||
- _ThicknessMultiplier: 1 |
|||
- _TransparentBackfaceEnable: 0 |
|||
- _TransparentDepthPostpassEnable: 0 |
|||
- _UVBase: 0 |
|||
- _UVDetail: 0 |
|||
- _ZTestMode: 4 |
|||
- _ZWrite: 0 |
|||
m_Colors: |
|||
- _BaseColor: {r: 0.51, g: 0.74935526, b: 1, a: 0.5019608} |
|||
- _Color: {r: 0.50999993, g: 0.74935526, b: 1, a: 0.5019608} |
|||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} |
|||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} |
|||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} |
|||
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|
|||
fileFormatVersion: 2 |
|||
guid: 2505e1d9c7a8c654487d6a2dcae04242 |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 640e34fffdb27d64ca5d604850e6a173 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
// Ref: https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1 from MJP |
|||
// Samples a texture with Catmull-Rom filtering, using 9 texture fetches instead of 16. |
|||
// See http://vec3.ca/bicubic-filtering-in-fewer-taps/ for more details |
|||
float4 SampleTextureCatmullRom(TEXTURE2D_ARGS(tex, linearSampler), float2 uv, float2 texSize) |
|||
{ |
|||
// We're going to sample a a 4x4 grid of texels surrounding the target UV coordinate. We'll do this by rounding |
|||
// down the sample location to get the exact center of our "starting" texel. The starting texel will be at |
|||
// location [1, 1] in the grid, where [0, 0] is the top left corner. |
|||
float2 samplePos = uv * texSize; |
|||
float2 texPos1 = floor(samplePos - 0.5f) + 0.5f; |
|||
|
|||
// Compute the fractional offset from our starting texel to our original sample location, which we'll |
|||
// feed into the Catmull-Rom spline function to get our filter weights. |
|||
float2 f = samplePos - texPos1; |
|||
float2 f2 = f * f; |
|||
float2 f3 = f2 * f; |
|||
|
|||
// Compute the Catmull-Rom weights using the fractional offset that we calculated earlier. |
|||
// These equations are pre-expanded based on our knowledge of where the texels will be located, |
|||
// which lets us avoid having to evaluate a piece-wise function. |
|||
float2 w0 = (1.0f / 6.0) * (-3.0 * f3 + 6.0 * f2 - 3.0 * f); |
|||
float2 w1 = (1.0f / 6.0) * (9.0 * f3 - 15.0 * f2 + 6.0); |
|||
float2 w2 = (1.0f / 6.0) * (-9.0 * f3 + 12.0 * f2 + 3.0 * f); |
|||
float2 w3 = (1.0f / 6.0) * (3.0 * f3 - 3.0 * f2); |
|||
|
|||
// Otim by Vlad, to test |
|||
// float2 w0 = (1.0 / 2.0) * f * (-1.0 + f * (2.0 - f)); |
|||
// float2 w1 = (1.0 / 6.0) * f2 * (-15.0 + 9.0 * f)) + 1.0; |
|||
// float2 w2 = (1.0 / 6.0) * f * (3.0 + f * (12.0 - f * 9.0)); |
|||
// float2 w3 = (1.0 / 2.0) * f2 * (f - 1.0); |
|||
|
|||
// Work out weighting factors and sampling offsets that will let us use bilinear filtering to |
|||
// simultaneously evaluate the middle 2 samples from the 4x4 grid. |
|||
float2 w12 = w1 + w2; |
|||
float2 offset12 = w2 / (w1 + w2); |
|||
|
|||
// Compute the final UV coordinates we'll use for sampling the texture |
|||
float2 texPos0 = texPos1 - 1; |
|||
float2 texPos3 = texPos1 + 2; |
|||
float2 texPos12 = texPos1 + offset12; |
|||
|
|||
texPos0 /= texSize; |
|||
texPos3 /= texSize; |
|||
texPos12 /= texSize; |
|||
|
|||
float4 result = 0.0; |
|||
result += TEXTURE2D_SAMPLE_LOD(tex, linearSampler, float2(texPos0.x, texPos0.y), 0.0) * w0.x * w0.y; |
|||
result += TEXTURE2D_SAMPLE_LOD(tex, linearSampler, float2(texPos12.x, texPos0.y), 0.0) * w12.x * w0.y; |
|||
result += TEXTURE2D_SAMPLE_LOD(tex, linearSampler, float2(texPos3.x, texPos0.y), 0.0) * w3.x * w0.y; |
|||
|
|||
result += TEXTURE2D_SAMPLE_LOD(tex, linearSampler, float2(texPos0.x, texPos12.y), 0.0) * w0.x * w12.y; |
|||
result += TEXTURE2D_SAMPLE_LOD(tex, linearSampler, float2(texPos12.x, texPos12.y), 0.0) * w12.x * w12.y; |
|||
result += TEXTURE2D_SAMPLE_LOD(tex, linearSampler, float2(texPos3.x, texPos12.y), 0.0) * w3.x * w12.y; |
|||
|
|||
result += TEXTURE2D_SAMPLE_LOD(tex, linearSampler, float2(texPos0.x, texPos3.y), 0.0) * w0.x * w3.y; |
|||
result += TEXTURE2D_SAMPLE_LOD(tex, linearSampler, float2(texPos12.x, texPos3.y), 0.0) * w12.x * w3.y; |
|||
result += TEXTURE2D_SAMPLE_LOD(tex, linearSampler, float2(texPos3.x, texPos3.y), 0.0) * w3.x * w3.y; |
|||
|
|||
return result; |
|||
} |
|||
|
|||
/* |
|||
|
|||
// manual tri-linearly interpolated texture fetch |
|||
// not really needed: used hard-wired texture interpolation |
|||
vec4 manualTexture3D( sampler3D samp, vec3 p ){ |
|||
vec3 qa = p*uvMapSize + vec3(0.5); |
|||
vec3 qi = floor(qa); |
|||
qa -= qi; |
|||
qi -= vec3(0.5); |
|||
return |
|||
mix( mix( mix( texture3D( samp, (qi+vec3(0.0,0.0,0.0))*oneOverUvMapSize ), |
|||
texture3D( samp, (qi+vec3(1.0,0.0,0.0))*oneOverUvMapSize ), qa.x ), |
|||
mix( texture3D( samp, (qi+vec3(0.0,1.0,0.0))*oneOverUvMapSize ), |
|||
texture3D( samp, (qi+vec3(1.0,1.0,0.0))*oneOverUvMapSize ), qa.x ), qa.y ), |
|||
mix( mix( texture3D( samp, (qi+vec3(0.0,0.0,1.0))*oneOverUvMapSize ), |
|||
texture3D( samp, (qi+vec3(1.0,0.0,1.0))*oneOverUvMapSize ), qa.x ), |
|||
mix( texture3D( samp, (qi+vec3(0.0,1.0,1.0))*oneOverUvMapSize ), |
|||
texture3D( samp, (qi+vec3(1.0,1.0,1.0))*oneOverUvMapSize ), qa.x ), qa.y ), qa.z ); |
|||
|
|||
} |
|||
*/ |
|
|||
fileFormatVersion: 2 |
|||
guid: dac42c6a533d53b41b931e02431564fa |
|||
timeCreated: 1474355143 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 7fd941b2d9d2a39429de64bde023932c |
|||
timeCreated: 1499946987 |
|||
licenseType: Pro |
|||
ShaderImporter: |
|||
externalObjects: {} |
|||
defaultTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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