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/RenderPassXR_Sandbox
Thomas Hourdel 8 年前
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511c92a2
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs

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Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs


return;
// These flags are still required in SRP or the engine won't compute previous model matrices...
// If the flag hasn't been set yet on this camera, motion vectors will skip a frame.
hdcam.camera.depthTextureMode |= DepthTextureMode.MotionVectors | DepthTextureMode.Depth;
int w = (int)hdcam.screenSize.x;

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