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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu
# Conflicts: # Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs # Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset/Branch_Batching2
Julien Ignace
8 年前
当前提交
c31d6106
共有 115 个文件被更改,包括 3076 次插入 和 1189 次删除
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1Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileColors.mat.meta
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1Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileGlass.mat.meta
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1Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobilePlane.mat.meta
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1Assets/ScriptableRenderPipeline/AdditionalLightData.cs
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5Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/Resources/DebugViewMaterialGBuffer.shader
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/Resources/DebugViewMaterialGBuffer.shader.meta
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10Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/Resources/DebugViewTiles.shader
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84Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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25Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
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106Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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5Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightDefinition.cs
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108Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightDefinition.cs.hlsl
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8Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop.cs
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10Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/Resources/Deferred.shader
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1Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute
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249Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/shadeopaque.compute
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76Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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36Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs.hlsl
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8Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
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19Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassResources.cs
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11Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Builtin/BuiltinData.cs
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63Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Builtin/BuiltinData.cs.hlsl
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30Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Builtin/BuiltinData.hlsl
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39Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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40Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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9Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/BaseLitUI.cs
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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17Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
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130Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs.hlsl
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333Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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41Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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13Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
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44Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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11Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/ShaderPass/LitSharePass.hlsl
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59Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/MaterialUtilities.hlsl
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106Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.cs
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28Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.cs.hlsl
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26Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.hlsl
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61Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.shader
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5Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources/DrawTransmittanceGraph.shader
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/SceneSettings.cs
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/FragInputs.hlsl
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPass.cs
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1Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPass.cs.hlsl
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21Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl
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65Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
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18Assets/ScriptableRenderPipeline/HDRenderPipeline/Shadow/ShadowBase.cs.hlsl
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146Assets/ScriptableRenderPipeline/ShaderLibrary/AreaLighting.hlsl
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14Assets/ScriptableRenderPipeline/ShaderLibrary/Common.hlsl
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18Assets/ScriptableRenderPipeline/ShaderLibrary/CommonLighting.hlsl
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8Assets/ScriptableRenderPipeline/ShaderLibrary/NormalSurfaceGradient.hlsl
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9Assets/ScriptableRenderPipeline/ShaderLibrary/Packing.hlsl
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14Assets/ScriptableRenderPipeline/ShaderLibrary/SampleUVMappingInternal.hlsl
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12Assets/ScriptableRenderPipeline/ShaderLibrary/Wind.hlsl
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33Assets/ScriptableRenderPipeline/common/TextureCache.cs
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9Assets/ScriptableRenderPipeline/fptl/FptlLighting.cs
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68Assets/ScriptableRenderPipeline/fptl/LightDefinitions.cs.hlsl
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1Assets/ScriptableRenderPipeline/fptl/lightlistbuild-clustered.compute
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9Assets/ShaderGenerator/Editor/CSharpToHLSL.cs
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126Assets/ShaderGenerator/Editor/ShaderTypeGeneration.cs
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12Assets/ShaderGenerator/ShaderGeneratorAttributes.cs
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758Assets/TestScenes/HDTest/HDRenderLoopTest.unity
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134Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
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36Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs.hlsl
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9Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs.hlsl.meta
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12Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs.meta
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12Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.hlsl
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9Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.hlsl.meta
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9Assets/ScriptableRenderPipeline/HDRenderPipeline/SSSProfile.meta
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9Assets/TestScenes/Common.meta
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197Assets/TestScenes/HDTest/GraphicTest/Two Sided/Material/GroundLeaf_DoubleSidedFlipSSS.mat
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8Assets/TestScenes/HDTest/GraphicTest/Two Sided/Material/GroundLeaf_DoubleSidedFlipSSS.mat.meta
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9Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
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9Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
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9Assets/TestScenes/HDTest/WindTest/Materials.meta
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74Assets/Textures/cookieTest.png.meta
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37Assets/ScriptableRenderPipeline/HDRenderPipeline/SSSProfile/FoliageSSSProfile.asset
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9Assets/ScriptableRenderPipeline/HDRenderPipeline/SSSProfile/FoliageSSSProfile.asset.meta
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9Assets/TestScenes/Common/Scripts.meta
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134Assets/TestScenes/Common/Scripts/MiniProfiler.cs
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12Assets/TestScenes/Common/Scripts/MiniProfiler.cs.meta
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75Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials/GroundLeaf_Albedo.mat
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9Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials/GroundLeaf_Albedo.mat.meta
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75Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials/No Name.mat
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9Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials/No Name.mat.meta
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75Assets/TestScenes/HDTest/WindTest/Materials/Branches_03_BC.mat
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9Assets/TestScenes/HDTest/WindTest/Materials/Branches_03_BC.mat.meta
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75Assets/TestScenes/HDTest/WindTest/Materials/Material #30.mat