浏览代码
Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore
Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore
- Now clearing background only test the validity of the "Visual Sky" (instead of testing also the "Lighting Sky") - Added a warning if "Everything" is set as a Sky Lighting Override Mask - Changed the behavior of SceneView wrt to Volume layer mask. Now it uses the mask of the "main camera" if it exists, otherwise we use Everything minus Lighting Override Mask/main
Julien Ignace
7 年前
当前提交
59d93b72
共有 3 个文件被更改,包括 37 次插入 和 7 次删除
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/GlobalLightLoopSettingsUI.cs
-
32ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
-
8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
撰写
预览
正在加载...
取消
保存
Reference in new issue