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// Global debug parameters
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EditorGUI.indentLevel++; |
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m_DebugOverlayRatio.floatValue = EditorGUILayout.Slider(styles.debugOverlayRatio, m_DebugOverlayRatio.floatValue, 0.1f, 1.0f); |
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EditorGUI.indentLevel--; |
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EditorGUILayout.Space(); |
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EditorGUI.indentLevel--; |
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} |
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serializedObject.Update(); |
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SkySettingsUI(renderContext); |
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SkySettingsUI(renderContext); |
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ShadowParametersUI(renderContext); |
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TextureParametersUI(renderContext); |
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//TilePassUI(renderContext);
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