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Added UNITY_EDITOR #if's to fix ps4 build

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runes 8 年前
当前提交
ccfbd936
共有 3 个文件被更改,包括 7 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
  2. 4
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipelineSetup.cs
  3. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs

2
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs


using UnityEngine.Rendering;
using System.Collections.Generic;
using System;
#if UNITY_EDITOR
#endif
namespace UnityEngine.Experimental.Rendering.HDPipeline
{

4
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipelineSetup.cs


using System;
using System.Collections.Generic;
using UnityEditor;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityEngine.Experimental.Rendering.HDPipeline
{

2
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs


using UnityEngine.Rendering;
using System.Collections.Generic;
using System;
#if UNITY_EDITOR
#endif
namespace UnityEngine.Experimental.Rendering.HDPipeline
{

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