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Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
/prototype-decals
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
/prototype-decals
Paul Melamed
7 年前
当前提交
57775e99
共有 6 个文件被更改,包括 53 次插入 和 16 次删除
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24ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset.meta
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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