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GC fix (36B)

/stochastic_alpha_test
Thomas 7 年前
当前提交
4a7306d9
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs

3
ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs


RenderStateBlock? stateBlock = null,
Material overrideMaterial = null)
{
RenderOpaqueRenderList(cull, camera, renderContext, cmd, new ShaderPassName[] { passName }, rendererConfiguration, inRenderQueueRange, stateBlock, overrideMaterial);
m_SinglePassName[0] = passName;
RenderOpaqueRenderList(cull, camera, renderContext, cmd, m_SinglePassName, rendererConfiguration, inRenderQueueRange, stateBlock, overrideMaterial);
}
void RenderOpaqueRenderList(CullResults cull,

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