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- ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache
- ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache
- Fixed probe convolution to not happen when rendering realtime probes. - Fixed Sky Environment update to happen at the beginning of the frame (so during reflection probe updates if any) to avoid visual lag in reflections./Add-support-for-light-specular-color-tint
Julien Ignace
7 年前
当前提交
faa9bda2
共有 5 个文件被更改,包括 116 次插入 和 108 次删除
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20ScriptableRenderPipeline/Core/TextureCache.cs
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12ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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142ScriptableRenderPipeline/HDRenderPipeline/Lighting/ReflectionProbeCache.cs
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36ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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14ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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