Utilities.Destroy(m_DebugDisplayLatlong);
m_SkyManager.Cleanup();
m_SsaoEffect.Cleanup();
if (m_SsaoEffect != null)
#if UNITY_EDITOR
SupportedRenderingFeatures.active = SupportedRenderingFeatures.Default;
public void Cleanup()
{
m_Sheet.Release();
if (m_Sheet != null) m_Sheet.Release();
}