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Rename DBuffer -> Decals + Add decal multicompile option
Rename DBuffer -> Decals + Add decal multicompile option
- Rename DBuffer -> Decals - Add multicompile for no decals at all (for support decals) - TODO: Shader stripping/main
sebastienlagarde
6 年前
当前提交
f222f97c
共有 19 个文件被更改,包括 73 次插入 和 86 次删除
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12com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/BaseLitUI.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/FrameSettingsUI.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/RenderPipelineSettingsUI.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedFrameSettings.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs
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6com.unity.render-pipelines.high-definition/HDRP/Material/Decal/DBufferManager.cs
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32com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
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10com.unity.render-pipelines.high-definition/HDRP/Material/Decal/DecalUtilities.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLit.shader
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2com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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6com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.shader
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2com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitData.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitTessellation.shader
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3com.unity.render-pipelines.high-definition/HDRP/Material/Material.hlsl
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2com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.shader
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35com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs
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16com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/Settings/FrameSettings.cs
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3com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/Settings/RenderPipelineSettings.cs
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