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Merge pull request #442 from Unity-Technologies/feature/transparency
Merge pull request #442 from Unity-Technologies/feature/transparency
Feature/transparency/stochastic_alpha_test
GitHub
7 年前
当前提交
58da4099
共有 97 个文件被更改,包括 7217 次插入 和 12 次删除
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1ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
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141ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
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44ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
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21ScriptableRenderPipeline/HDRenderPipeline/HDUtils.cs
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3ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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1ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
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14ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
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66ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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23ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
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33ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs.hlsl
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166ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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19ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
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7ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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3ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/HDRenderPipelineResources.asset
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2ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/HDRenderPipelineResources.asset.meta
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19ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
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220SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Blue.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Blue.mat.meta
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220SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Green.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Green.mat.meta
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219SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Red.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Red.mat.meta
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219SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_White.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_White.mat.meta
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232SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thickplane_Clear_ior101.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thickplane_Clear_ior101.mat.meta
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232SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thickplane_Clear_ior15.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thickplane_Clear_ior15.mat.meta
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233SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thickplane_Dragon.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thickplane_Dragon.mat.meta
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232SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thickplane_EarthMap.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thickplane_EarthMap.mat.meta
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232SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_Clear_ior101.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_Clear_ior101.mat.meta
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232SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_Clear_ior15.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_Clear_ior15.mat.meta
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233SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_Dragon.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_Dragon.mat.meta
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232SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_EarthMap.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_EarthMap.mat.meta
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232SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior101.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior101.mat.meta
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232SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior15.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior15.mat.meta
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233SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Dragon.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Dragon.mat.meta
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232SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_EarthMap.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_EarthMap.mat.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Clear Dragon.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Clear Dragon.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Cube Clear.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Cube Clear.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Mapped Dragon.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Mapped Dragon.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Sphere Clear.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Sphere Clear.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Sphere Map Earth.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Sphere Map Earth.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Clear Dragon.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Clear Dragon.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Cube Clear.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Cube Clear.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Mapped Dragon.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Mapped Dragon.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Sphere Clear.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Sphere Clear.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Sphere Map Earth.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Sphere Map Earth.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Clear Dragon.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Clear Dragon.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Cube Clear.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Cube Clear.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Mapped Dragon.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Mapped Dragon.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Sphere Clear.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Sphere Clear.prefab.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Sphere Map Earth.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Sphere Map Earth.prefab.meta
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26SampleScenes/HDTest/GraphicTest/Common/Textures/Checker.png
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77SampleScenes/HDTest/GraphicTest/Common/Textures/Checker.png.meta
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1001SampleScenes/HDTest/GraphicTest/Common/Textures/EarthMask.png
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77SampleScenes/HDTest/GraphicTest/Common/Textures/EarthMask.png.meta
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10SampleScenes/HDTest/GraphicTest/Scripts.meta
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8SampleScenes/HDTest/TransparencyTest.unity.meta
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58ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/CopyChannel.compute
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10ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/CopyChannel.compute.meta
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30ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/DepthDownsample.compute
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10ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/DepthDownsample.compute.meta
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114SampleScenes/HDTest/GraphicTest/Scripts/MaterialPlacer.cs
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13SampleScenes/HDTest/GraphicTest/Scripts/MaterialPlacer.cs.meta
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mipMapsPreserveCoverage: 0 |
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lightmap: 0 |
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compressionQuality: 50 |
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spriteMode: 0 |
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spriteExtrude: 1 |
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spritePivot: {x: 0.5, y: 0.5} |
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
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spritePixelsToUnits: 100 |
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1001
SampleScenes/HDTest/GraphicTest/Common/Textures/EarthMask.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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mipMapsPreserveCoverage: 0 |
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alphaTestReferenceValue: 0.5 |
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mipMapFadeDistanceEnd: 3 |
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fileFormatVersion: 2 |
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guid: b5129d212feec0c41be17143130a1c7d |
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timeCreated: 1475076282 |
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licenseType: Pro |
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DefaultImporter: |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
#include "../../Core/ShaderLibrary/Common.hlsl" |
|||
|
|||
#define SOURCE(n) _Source##n |
|||
#define RESULT(n) _Result##n |
|||
#define SOURCE_DECLARATION(n) Texture2D<float##n> SOURCE(n) |
|||
#define RESULT_DECLARATION(n) RWTexture2D<float##n> RESULT(n) |
|||
|
|||
SOURCE_DECLARATION(1); |
|||
SOURCE_DECLARATION(2); |
|||
SOURCE_DECLARATION(3); |
|||
SOURCE_DECLARATION(4); |
|||
RESULT_DECLARATION(1); |
|||
RESULT_DECLARATION(2); |
|||
RESULT_DECLARATION(3); |
|||
RESULT_DECLARATION(4); |
|||
|
|||
SamplerState sampler_LinearClamp; |
|||
|
|||
CBUFFER_START(cb) |
|||
float4 _Size; |
|||
CBUFFER_END |
|||
|
|||
#define KERNEL_SAMPLECOPY(sourceN, resultN, subscript) [numthreads(8, 8, 1)]\ |
|||
void KSampleCopy##sourceN##_##resultN##_##subscript(uint2 dispatchThreadId : SV_DispatchThreadID)\ |
|||
{\ |
|||
RESULT(resultN)[dispatchThreadId] = SOURCE(sourceN).SampleLevel(sampler_LinearClamp, float2(dispatchThreadId) * _Size.zw, 0.0).subscript;\ |
|||
} |
|||
|
|||
// Source R |
|||
#pragma kernel KSampleCopy1_1_x |
|||
KERNEL_SAMPLECOPY(1, 1, x); |
|||
|
|||
// Source RG |
|||
// Result R |
|||
#pragma kernel KSampleCopy2_1_x |
|||
KERNEL_SAMPLECOPY(2, 1, x); |
|||
#pragma kernel KSampleCopy2_1_y |
|||
KERNEL_SAMPLECOPY(2, 1, y); |
|||
// Result RG |
|||
#pragma kernel KSampleCopy2_2_xx |
|||
KERNEL_SAMPLECOPY(2, 2, xx); |
|||
#pragma kernel KSampleCopy2_2_xy |
|||
KERNEL_SAMPLECOPY(2, 2, xy); |
|||
#pragma kernel KSampleCopy2_2_yx |
|||
KERNEL_SAMPLECOPY(2, 2, yx); |
|||
#pragma kernel KSampleCopy2_2_yy |
|||
KERNEL_SAMPLECOPY(2, 2, yy); |
|||
|
|||
// Source RGBA |
|||
// Result R |
|||
#pragma kernel KSampleCopy4_1_x |
|||
KERNEL_SAMPLECOPY(4, 1, x); |
|||
#pragma kernel KSampleCopy4_1_y |
|||
KERNEL_SAMPLECOPY(4, 1, y); |
|||
#pragma kernel KSampleCopy4_1_z |
|||
KERNEL_SAMPLECOPY(4, 1, z); |
|||
#pragma kernel KSampleCopy4_1_w |
|||
KERNEL_SAMPLECOPY(4, 1, w); |
|
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fileFormatVersion: 2 |
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guid: 4e910cec38a1ec640a03324015e036d0 |
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timeCreated: 1506516404 |
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licenseType: Pro |
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ComputeShaderImporter: |
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externalObjects: {} |
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currentAPIMask: 4 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
#include "../../Core/ShaderLibrary/Common.hlsl" |
|||
|
|||
Texture2D<float> _Source; |
|||
RWTexture2D<float> _Result; |
|||
|
|||
SamplerState sampler_LinearClamp; |
|||
|
|||
CBUFFER_START(cb) |
|||
float4 _Size; |
|||
CBUFFER_END |
|||
|
|||
#pragma kernel KMain |
|||
[numthreads(8, 8, 1)] |
|||
void KMain(uint2 groupId : SV_GroupID, uint2 groupThreadId : SV_GroupThreadID, uint2 dispatchThreadId : SV_DispatchThreadID) |
|||
{ |
|||
// Upper-left pixel coordinate of quad that this thread will read |
|||
int2 threadUL = dispatchThreadId; |
|||
|
|||
// Downsample the block |
|||
float2 offset = float2(threadUL); |
|||
float p00 = _Source.SampleLevel(sampler_LinearClamp, (offset ) * _Size.zw, 0.0).x; |
|||
float p10 = _Source.SampleLevel(sampler_LinearClamp, (offset + float2(1.0, 0.0)) * _Size.zw, 0.0).x; |
|||
float p01 = _Source.SampleLevel(sampler_LinearClamp, (offset + float2(0.0, 1.0)) * _Size.zw, 0.0).x; |
|||
float p11 = _Source.SampleLevel(sampler_LinearClamp, (offset + float2(1.0, 1.0)) * _Size.zw, 0.0).x; |
|||
|
|||
float depth = min(min(min(p00, p01), p10), p11); |
|||
|
|||
// Write to the final target |
|||
_Result[dispatchThreadId] = depth; |
|||
} |
|
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fileFormatVersion: 2 |
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guid: 64a553bb564274041906f78ffba955e4 |
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timeCreated: 1506516404 |
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licenseType: Pro |
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externalObjects: {} |
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currentAPIMask: 4 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
[ExecuteInEditMode] |
|||
public class MaterialPlacer : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
Renderer m_Prefab; |
|||
|
|||
[SerializeField] |
|||
int m_Rows = 2; |
|||
|
|||
[SerializeField] |
|||
int m_Cols = 2; |
|||
|
|||
[SerializeField] |
|||
Vector3 m_Size = Vector3.one; |
|||
|
|||
[SerializeField] |
|||
string m_FloatName; |
|||
|
|||
[SerializeField] |
|||
float m_FromValue = 0; |
|||
|
|||
[SerializeField] |
|||
float m_ToValue = 1; |
|||
|
|||
int m_LastHash = 0; |
|||
|
|||
void Update() |
|||
{ |
|||
int hash = CalculateParameterHash(); |
|||
if (hash != m_LastHash) |
|||
{ |
|||
m_LastHash = hash; |
|||
Regenerate(); |
|||
} |
|||
} |
|||
|
|||
[ContextMenu("Regenerate")] |
|||
void Regenerate() |
|||
{ |
|||
DestroyAll(); |
|||
if (m_LastHash != 0) |
|||
Generate(); |
|||
} |
|||
|
|||
void Generate() |
|||
{ |
|||
var tr = transform; |
|||
var count = (float)(m_Cols * m_Rows - 1); |
|||
var _1_count = 1f / count; |
|||
var valueOffset = m_FromValue; |
|||
var valueStep = (m_ToValue - m_FromValue) * _1_count; |
|||
|
|||
var positionOffset = -m_Size; |
|||
var positionStep = new Vector3(2f * m_Size.x / (m_Rows - 1f), 2f * m_Size.y / (m_Cols - 1f), 0); |
|||
|
|||
for (var j = 0; j < m_Cols; j++) |
|||
{ |
|||
for (var i = 0; i < m_Rows; i++) |
|||
{ |
|||
var instance = Instantiate(m_Prefab); |
|||
var itr = instance.transform; |
|||
itr.SetParent(tr, false); |
|||
itr.localPosition = Vector3.Scale(positionStep, new Vector3(i, j, 0)) + positionOffset; |
|||
var mat = Instantiate(instance.sharedMaterial); |
|||
instance.material = mat; |
|||
var value = valueOffset + valueStep * (i + j * m_Rows); |
|||
instance.name = string.Format("{0} {1}", m_Prefab.name, value.ToString("F2")); |
|||
mat.SetFloat(m_FloatName, value); |
|||
} |
|||
} |
|||
} |
|||
|
|||
void DestroyAll() |
|||
{ |
|||
var tr = transform; |
|||
var childCount = tr.childCount; |
|||
for (var i = childCount - 1; i >= 0; --i) |
|||
{ |
|||
var child = tr.GetChild(i); |
|||
var renderer = child.GetComponent<Renderer>(); |
|||
|
|||
if (renderer != null) |
|||
{ |
|||
var mat = renderer.sharedMaterial; |
|||
DestroyImmediate(mat, false); |
|||
} |
|||
|
|||
DestroyImmediate(child.gameObject, false); |
|||
} |
|||
} |
|||
|
|||
int CalculateParameterHash() |
|||
{ |
|||
if (m_Prefab == null || string.IsNullOrEmpty(m_FloatName)) |
|||
return 0; |
|||
|
|||
return m_Prefab.GetInstanceID() |
|||
^ m_Rows.GetHashCode() |
|||
^ m_Cols.GetHashCode() |
|||
^ m_Size.GetHashCode() |
|||
^ m_FloatName.GetHashCode() |
|||
^ m_FromValue.GetHashCode() |
|||
^ m_ToValue.GetHashCode(); |
|||
} |
|||
|
|||
void OnValidate() |
|||
{ |
|||
m_Rows = Mathf.Max(2, m_Rows); |
|||
m_Cols = Mathf.Max(2, m_Cols); |
|||
m_Size = Vector3.Max(Vector3.zero, m_Size); |
|||
} |
|||
} |
|
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fileFormatVersion: 2 |
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guid: befe4c09a9202b24b8b2406c068c7471 |
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timeCreated: 1507016282 |
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licenseType: Pro |
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MonoImporter: |
|||
externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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