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HDRenderPipeline: update SupportedRenderingFeatures

/feature-ReflectionProbeFit
sebastienlagarde 7 年前
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87cc0a2f
共有 1 个文件被更改,包括 9 次插入1 次删除
  1. 10
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs

10
ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs


#if UNITY_EDITOR
static readonly SupportedRenderingFeatures s_NeededFeatures = new SupportedRenderingFeatures()
{
reflectionProbeSupportFlags = SupportedRenderingFeatures.ReflectionProbeSupportFlags.Rotation
reflectionProbeSupportFlags = SupportedRenderingFeatures.ReflectionProbeSupportFlags.Rotation,
defaultMixedLightingMode = SupportedRenderingFeatures.LightmapMixedBakeMode.IndirectOnly,
supportedMixedLightingModes = SupportedRenderingFeatures.LightmapMixedBakeMode.IndirectOnly | SupportedRenderingFeatures.LightmapMixedBakeMode.Shadowmask,
supportedLightmapBakeTypes = LightmapBakeType.Baked | LightmapBakeType.Mixed | LightmapBakeType.Realtime,
supportedLightmapsModes = LightmapsMode.NonDirectional | LightmapsMode.CombinedDirectional,
rendererSupportsLightProbeProxyVolumes = true,
rendererSupportsMotionVectors = true,
rendererSupportsReceiveShadows = true,
rendererSupportsReflectionProbes = true
};
#endif

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