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fix dumb

/main
vlad-andreev 8 年前
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fac34a7d
共有 3 个文件被更改,包括 2 次插入4 次删除
  1. 3
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
  2. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipelineSetup.cs
  3. 1
      Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs

3
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs


using UnityEngine.Rendering;
using System.Collections.Generic;
using System;
using Assets.ScriptableRenderLoop.HDRenderPipeline;
using UnityEditor;
namespace UnityEngine.Experimental.Rendering.HDPipeline

[SerializeField]
private HDRenderPipelineSetup m_setup;
public Assets.ScriptableRenderLoop.HDRenderPipeline.HDRenderPipelineSetup renderPipelineSetup
public HDRenderPipelineSetup renderPipelineSetup
{
get { return m_setup; }
}

2
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipelineSetup.cs


using UnityEngine;
using UnityEngine.Rendering;
namespace Assets.ScriptableRenderLoop.HDRenderPipeline
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
public class HDRenderPipelineSetup : ScriptableObject
{

1
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs


using UnityEngine.Rendering;
using System.Collections.Generic;
using System;
using Assets.ScriptableRenderLoop.HDRenderPipeline;
using UnityEditor;
namespace UnityEngine.Experimental.Rendering.HDPipeline

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