Peter Andreasen
7 年前
当前提交
e2332032
共有 162 个文件被更改,包括 4058 次插入 和 2320 次删除
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1.npmignore
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27SampleScenes/FPTL/FPTL.unity
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20SampleScenes/FPTL/Materials/FwdMat.mat
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21SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_White.mat
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41SampleScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Rock.mat
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53SampleScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Wood triplanar.mat
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27SampleScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Wood.mat
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39SampleScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Rock.mat
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31SampleScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Wood.mat
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38SampleScenes/HDTest/GraphicTest/Triplanar/Material/Wood triplanar.mat
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48SampleScenes/HDTest/HDRenderLoopTest.unity
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4SampleScenes/OnTileDeferredTest/Common/MobileTestSceneManager.cs
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19ScriptableRenderPipeline/Core/CommandBufferPool.cs
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37ScriptableRenderPipeline/Core/CoreUtils.cs
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8ScriptableRenderPipeline/Core/Debugging/DebugItemHandler.cs
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2ScriptableRenderPipeline/Core/Debugging/DebugItemUI.cs
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16ScriptableRenderPipeline/Core/Debugging/DebugMenuState.cs
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2ScriptableRenderPipeline/Core/Debugging/DebugPanel.cs
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41ScriptableRenderPipeline/Core/Debugging/DebugPanelUI.cs
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38ScriptableRenderPipeline/Core/Editor/CoreEditorUtils.cs
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58ScriptableRenderPipeline/Core/Editor/PropertyFetcher.cs
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191ScriptableRenderPipeline/Core/ShaderLibrary/BSDF.hlsl
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16ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl
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12ScriptableRenderPipeline/Core/ShaderLibrary/CommonMaterial.hlsl
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9ScriptableRenderPipeline/Core/ShaderLibrary/ImageBasedLighting.hlsl
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9ScriptableRenderPipeline/Core/ShaderLibrary/PerPixelDisplacement.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Camera/HDCamera.cs
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5ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
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7ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs.hlsl
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16ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/Debug/LightingDebugPanel.cs
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1ScriptableRenderPipeline/HDRenderPipeline/Editor/HDAssetFactory.cs
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250ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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16ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
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496ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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601ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
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3ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.cs
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46ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
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29ScriptableRenderPipeline/HDRenderPipeline/HDUtils.cs
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42ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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7ScriptableRenderPipeline/HDRenderPipeline/Material/Builtin/BuiltinData.hlsl
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106ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs
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57ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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57ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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168ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/BaseLitUI.cs
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153ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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5ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/SubsurfaceScatteringSettingsEditor.Styles.cs
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99ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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49ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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721ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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82ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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25ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
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43ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.hlsl
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38ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/ShaderPass/LitDepthPass.hlsl
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10ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/ShaderPass/LitDistortionPass.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/ShaderPass/LitVelocityPass.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/Material/Material.hlsl
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28ScriptableRenderPipeline/HDRenderPipeline/Material/RenderPipelineMaterial.cs
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205ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
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12ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/UnlitUI.cs
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63ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.shader
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16ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/UnlitData.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/UnlitProperties.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/HDRenderPipelineResources.asset
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2ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/HDRenderPipelineResources.asset.meta
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11ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
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3ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassDistortion.hlsl
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9ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/TessellationShare.hlsl
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19ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VaryingMesh.hlsl
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20ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VertMesh.hlsl
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9ScriptableRenderPipeline/HDRenderPipeline/Sky/HDRISky/HDRISkyRenderer.cs
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16ScriptableRenderPipeline/HDRenderPipeline/Sky/HDRISky/HDRISkySettings.cs
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41ScriptableRenderPipeline/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkySettings.cs
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49ScriptableRenderPipeline/HDRenderPipeline/Sky/RuntimeFilterIBL.cs
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178ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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5ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyRenderer.cs
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35ScriptableRenderPipeline/HDRenderPipeline/Sky/SkySettings.cs
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6ScriptableRenderPipeline/HDRenderPipeline/Sky/SkySettingsSingleton.cs
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2ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardGUI.cs
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27ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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2TestbedPipelines/Fptl/FPTLRenderPipeline.asset
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43TestbedPipelines/Fptl/FptlLighting.cs
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8TestbedPipelines/Fptl/RegularForwardLightingUtils.hlsl
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2TestbedPipelines/Fptl/SkyboxHelper.cs
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2TestbedPipelines/OnTileDeferredPipeline/OnTileDeferredRenderPipeline.cs
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1Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRPAsset/HDRenderPipelineResourcesTest.asset
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5package.json
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1001SampleScenes/HDTest/DistortionTest.unity
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8SampleScenes/HDTest/DistortionTest.unity.meta
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10SampleScenes/HDTest/GraphicTest/Common/AnimationController.meta
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10SampleScenes/HDTest/GraphicTest/Common/CustomTexture.meta
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172SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Lit_2DNoise.mat
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10SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Lit_2DNoise.mat.meta
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181SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Lit_Only_2DNoise.mat
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10SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Lit_Only_2DNoise.mat.meta
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182SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Lit_Only_Ripple.mat
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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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{ |
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[DisallowMultipleComponent] |
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public class HDRISkySettings |
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: SkySettings |
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public class HDRISkySettings : SkySettings |
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} |
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public override int GetHashCode() |
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{ |
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int hash = base.GetHashCode(); |
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unchecked |
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{ |
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hash = skyHDRI != null ? hash * 23 + skyHDRI.GetHashCode() : hash; |
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} |
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return hash; |
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} |
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} |
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} |
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{ |
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"name": "com.unity.render-pipelines", |
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"version": "0.1.0", |
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"unity": "2017.3", |
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"version": "0.1.6", |
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"unity": "2018.1", |
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"com.unity.postprocessing": "0.1.2" |
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} |
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} |
1001
SampleScenes/HDTest/DistortionTest.unity
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文件差异内容过多而无法显示
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