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Fix preview when there is a planar reflection

/main
sebastienlagarde 7 年前
当前提交
4859eb76
共有 2 个文件被更改,包括 4 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
  2. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs

2
ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md


- Fix the bug preventing decals from coexisting with density volumes
- Fix issue with alpha tested geometry using planar/triplanar mapping not render correctly or flickering (due to being wrongly alpha tested in depth prepass)
- Fix meta pass with triplanar (was not handling correctly the normal)
- Fix preview when a planar reflection is present
- Fix Camera preview, it is now a Preview cameraType (was a SceneView)
## [2018.1.0f2]

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs


continue;
}
if (camera.cameraType != CameraType.Reflection
// Don't render reflection in Preview, it prevent them to display
if (camera.cameraType != CameraType.Reflection && camera.cameraType != CameraType.Preview
// Planar probes rendering is not currently supported for orthographic camera
// Avoid rendering to prevent error log spamming
&& !camera.orthographic)

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