private ShaderPassName shaderPassBasic;
public void OnEnable()
{
Rebuild();
}
public override void Initialize()
shaderPassBasic = new ShaderPassName("BasicPass");
TextureCache2D m_CookieTexArray;
TextureCacheCubemap m_CubeCookieTexArray;
void OnValidate()
private void OnEnable()
// TODO: Design workaround for OnValidate being missing on ScriptableObject
private void OnDisable()
// TODO: Rework ScriptableRenderLoop Lifecycle
//CleanUp();
public override void Rebuild()
CleanUp();
public override void CleanUp()
ClearComputeBuffers();
void ClearComputeBuffers()