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rendererSupportsLightProbeProxyVolumes = true, |
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rendererSupportsMotionVectors = true, |
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rendererSupportsReceiveShadows = false, |
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rendererSupportsReflectionProbes = true |
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rendererSupportsReflectionProbes = true, |
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rendererSupportsRendererPriority = true |
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}; |
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Lightmapping.SetDelegate(GlobalIlluminationUtils.hdLightsDelegate); |
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var drawSettings = new DrawRendererSettings(hdCamera.camera, HDShaderPassNames.s_EmptyName) |
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{ |
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rendererConfiguration = rendererConfiguration, |
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sorting = { flags = SortFlags.CommonTransparent } |
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sorting = { flags = SortFlags.CommonTransparent | SortFlags.RendererPriority } |
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}; |
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for (int i = 0; i < passNames.Length; ++i) |
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