浏览代码
Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure
Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure
Added debug exposure parameter to several debug modes./main
GitHub
7 年前
当前提交
fcb12503
共有 15 个文件被更改,包括 69 次插入 和 17 次删除
-
3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
-
19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
-
3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplayLatlong.shader
-
6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewMaterialGBuffer.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebug.cs
-
19ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.hlsl
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISkyRenderer.cs
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSkyRenderer.cs
-
6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
-
10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderer.cs
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
撰写
预览
正在加载...
取消
保存
Reference in new issue