clip(builtinData.opacity - _AlphaCutoff);
#endif
/* HotFix to keep the PreIntegratedFGD shared texture sampler */
/* HotFix to keep the PreIntegratedFGD shared texture sampler (TODO : workaround until we support independant sampler declaration)*/
surfaceData.specularOcclusion = max(surfaceData.specularOcclusion, 10e-5f);
}