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Minor : add details to PreIntegratedGFGD comment

/scriptablerenderloop-materialgraph
Paul Demeulenaere 8 年前
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b9f173de
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs

2
Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs


clip(builtinData.opacity - _AlphaCutoff);
#endif
/* HotFix to keep the PreIntegratedFGD shared texture sampler */
/* HotFix to keep the PreIntegratedFGD shared texture sampler (TODO : workaround until we support independant sampler declaration)*/
surfaceData.specularOcclusion = max(surfaceData.specularOcclusion, 10e-5f);
}

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