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HDRenderLoop: Move GBuffer description to Lit.cs
HDRenderLoop: Move GBuffer description to Lit.cs
- So a material can define easily what kind of GBuffer it use without having to dig into HDRenderLoop code/main
Sebastien Lagarde
8 年前
当前提交
698d1646
共有 10 个文件被更改,包括 81 次插入 和 29 次删除
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2Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.asset.meta
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12Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoopInspector.cs
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2Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/BuiltinData.cs
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45Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit.cs
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5Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit.cs.hlsl
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2Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit.hlsl
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12Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Material.hlsl
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2Assets/ShaderGenerator/CSharpToHLSL.cs
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20Assets/ShaderGenerator/ShaderTypeGeneration.cs
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fileFormatVersion: 2 |
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guid: 2400b74f5ce370c4481e5dc417d03703 |
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timeCreated: 1476466770 |
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timeCreated: 1476649858 |
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licenseType: Pro |
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NativeFormatImporter: |
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userData: |
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