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Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader
/main
Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader
/main
sebastienlagarde
7 年前
当前提交
8a1d7457
共有 8 个文件被更改,包括 67 次插入 和 30 次删除
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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13ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Material.hlsl
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
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