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merged from master

/sample_game
Peter Andreasen 7 年前
当前提交
f052451a
共有 1446 个文件被更改,包括 3962 次插入219 次删除
  1. 32
      README.md
  2. 46
      SampleScenes/HDTest/BasicProfiling/Lit_Regular.mat
  3. 46
      SampleScenes/HDTest/BasicProfiling/Lit_Regular_Aniso.mat
  4. 48
      SampleScenes/HDTest/BasicProfiling/Lit_Regular_Aniso_Tess.mat
  5. 48
      SampleScenes/HDTest/BasicProfiling/Lit_Regular_Tess.mat
  6. 47
      SampleScenes/HDTest/BasicProfiling/Lit_SSS.mat
  7. 48
      SampleScenes/HDTest/BasicProfiling/Lit_SSS_Tess.mat
  8. 47
      SampleScenes/HDTest/BasicProfiling/Lit_SpecColor.mat
  9. 48
      SampleScenes/HDTest/BasicProfiling/Lit_SpecColor_Tess.mat
  10. 15
      SampleScenes/HDTest/BasicProfiling/Unlit.mat
  11. 44
      SampleScenes/HDTest/Data/Fern/Fern_01.mat
  12. 44
      SampleScenes/HDTest/Data/Rock/rcgRock012/Materials/rcgRock012Material.mat
  13. 44
      SampleScenes/HDTest/Data/Tree/Thorn.mat
  14. 46
      SampleScenes/HDTest/Data/Tree/Tree_03_Branches.mat
  15. 46
      SampleScenes/HDTest/Data/Tree/Tree_03_Trunk.mat
  16. 90
      SampleScenes/HDTest/Data/Tree/Tree_03_Trunk_Layer.mat
  17. 46
      SampleScenes/HDTest/Data/Tree/Tree_03_Trunk_NoTesselation.mat
  18. 920
      SampleScenes/HDTest/DistortionTest.unity
  19. 58
      SampleScenes/HDTest/GIParityTest/LitColorsRough.mat
  20. 58
      SampleScenes/HDTest/GIParityTest/LitWhiteRough.mat
  21. 69
      SampleScenes/HDTest/GammaTest/Lit_Gray_127.mat
  22. 69
      SampleScenes/HDTest/GammaTest/Lit_Gray_127_sRGB.mat
  23. 16
      SampleScenes/HDTest/GammaTest/Unlit_Gray_127.mat
  24. 16
      SampleScenes/HDTest/GammaTest/Unlit_Gray_127_sRGB.mat
  25. 67
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Chrome.mat
  26. 28
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Green.mat
  27. 28
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Grey.mat
  28. 28
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Red.mat
  29. 26
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Unlit_Blue.mat
  30. 10
      SampleScenes/HDTest/GraphicTest/Common/CustomTexture/DistortionMap.shader
  31. 44
      SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalOS.mat
  32. 44
      SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalTS.mat
  33. 45
      SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonStatue.mat
  34. 30
      SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonStatueSpecular.mat
  35. 44
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Blue.mat
  36. 24
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Blue.mat
  37. 24
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Green.mat
  38. 24
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Red.mat
  39. 13
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_White.mat
  40. 44
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Green.mat
  41. 44
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Red.mat
  42. 44
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_White.mat
  43. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_0.mat
  44. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_1.mat
  45. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_2.mat
  46. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_3.mat
  47. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_4.mat
  48. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_5.mat
  49. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_6.mat
  50. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_7.mat
  51. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_8.mat
  52. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_9.mat
  53. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth1_0.mat
  54. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_0.mat
  55. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_1.mat
  56. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_2.mat
  57. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_3.mat
  58. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_4.mat
  59. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_5.mat
  60. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_6.mat
  61. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_7.mat
  62. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_8.mat
  63. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_9.mat
  64. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric1_0.mat
  65. 19
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Lit_2DNoise.mat
  66. 36
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Lit_Reject.mat
  67. 18
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_2DNoise.mat
  68. 12
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Only_2DNoise.mat
  69. 12
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Only_Ripple.mat
  70. 13
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Reject.mat
  71. 9
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Fire.mat
  72. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_0.mat
  73. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_1.mat
  74. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_2.mat
  75. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_3.mat
  76. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_4.mat
  77. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_5.mat
  78. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_6.mat
  79. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_7.mat
  80. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_8.mat
  81. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_9.mat
  82. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_0.mat
  83. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_0.mat
  84. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_1.mat
  85. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_2.mat
  86. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_3.mat
  87. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_4.mat
  88. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_5.mat
  89. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_6.mat
  90. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_7.mat
  91. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_8.mat
  92. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_9.mat
  93. 28
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric1_0.mat
  94. 32
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap.mat
  95. 34
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Dragon.mat
  96. 32
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior15.mat
  97. 32
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior101.mat
  98. 32
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_EarthMap.mat
  99. 34
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Dragon.mat
  100. 32
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior15.mat

32
README.md


new modern built-in rendering pipeline with it. For now you can look around if you're _really_ curious, but like said above, this is
not useful for any public Unity version yet.
There's a more detailed overview document here: [ScriptableRenderLoop google doc](https://docs.google.com/document/d/1e2jkr_-v5iaZRuHdnMrSv978LuJKYZhsIYnrDkNAuvQ/edit?usp=sharing)
There's a more detailed overview document here: [ScriptableRenderPipeline google doc](https://docs.google.com/document/d/1e2jkr_-v5iaZRuHdnMrSv978LuJKYZhsIYnrDkNAuvQ/edit?usp=sharing)
Did we mention it's a very WIP, no promises, may or might not ship feature, anything and everything in it can change? It totally is.

Perform the following instructions to get a working copy of SRP:
```
> cd <Path to your Unity project>/Assets
> git clone https://github.com/Unity-Technologies/ScriptableRenderLoop
> cd ScriptableRenderLoop
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
## For Unity 2017.1 beta users
## For Unity above 2017.1 beta users
> git clone https://github.com/Unity-Technologies/ScriptableRenderLoop
> cd ScriptableRenderLoop
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
## For HDRenderPipeline:
1. Download Unity version compatible with Github release (https://github.com/Unity-Technologies/ScriptableRenderPipeline/releases)
2. Launch
3. Create a new Unity project
4. Set `Color Space` to `Linear` in Player settings, Set Antialiasing to disable in Quality settings for all configuration (Fantastic and High), Set Anisotropic Textures to "Per Textures"
5. Close Unity
6. Execute the following commands (or use GitHub interface (ask us)):
```
> cd <Path to your Unity project>/Assets
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
> git submodule update --init --recursive --remote (This is to get the PostProcessing folder)
```
7. Re-open the project
8. In Graphic Settings, for render pipeline, setup the HDRenderPipelineAsset
Advice: It is recommended to make a copy of HDRenderPipelineAsset outside of the ScriptableRenderPipeline, so settings are not lost when merging. And setup this new created HDRenderPipelineAsset in GraphicSettings
## For Unity 5.6 beta users

46
SampleScenes/HDTest/BasicProfiling/Lit_Regular.mat


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_DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF _DOUBLESIDEDENABLE_OFF _ENABLEPERPIXELDISPLACEMENT_OFF
_ENABLEWIND_OFF _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
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m_Floats:
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- _DepthOffsetEnable: 0

- _DetailSmoothnessScale: 1
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- _DistortionSrcBlend: 1
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- _DoubleSidedNormalMode: 1
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- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableSpecularOcclusion: 0
- _EnableWind: 0
- _GlossMapScale: 1
- _Glossiness: 0.5

- _HeightMax: 1
- _HeightMin: -1
- _IOR: 1
- _InvTilingScale: 1
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
- _Mode: 0

- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
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- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
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- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

46
SampleScenes/HDTest/BasicProfiling/Lit_Regular_Aniso.mat


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_DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF _DOUBLESIDEDENABLE_OFF _ENABLEPERPIXELDISPLACEMENT_OFF
_ENABLEWIND_OFF _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
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- _EnableFogOnTransparent: 1
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- _EnableWind: 0
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- _HeightMax: 1
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48
SampleScenes/HDTest/BasicProfiling/Lit_Regular_Aniso_Tess.mat


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48
SampleScenes/HDTest/BasicProfiling/Lit_Regular_Tess.mat


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SampleScenes/HDTest/BasicProfiling/Lit_SSS.mat


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48
SampleScenes/HDTest/BasicProfiling/Lit_SSS_Tess.mat


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47
SampleScenes/HDTest/BasicProfiling/Lit_SpecColor.mat


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48
SampleScenes/HDTest/BasicProfiling/Lit_SpecColor_Tess.mat


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SampleScenes/HDTest/BasicProfiling/Unlit.mat


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44
SampleScenes/HDTest/Data/Fern/Fern_01.mat


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44
SampleScenes/HDTest/Data/Rock/rcgRock012/Materials/rcgRock012Material.mat


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920
SampleScenes/HDTest/DistortionTest.unity
文件差异内容过多而无法显示
查看文件

58
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58
SampleScenes/HDTest/GIParityTest/LitWhiteRough.mat


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69
SampleScenes/HDTest/GammaTest/Lit_Gray_127.mat


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69
SampleScenes/HDTest/GammaTest/Lit_Gray_127_sRGB.mat


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67
SampleScenes/HDTest/GlobalIlluminationTest/Material/Chrome.mat


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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

28
SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Green.mat


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m_Name: Lit_Green
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _AlphaCutoffEnable: 0

- _DetailNormalMapScale: 1
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28
SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Grey.mat


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m_Name: Lit_Grey
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m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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28
SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Red.mat


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m_DoubleSidedGI: 0

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- _SurfaceType: 0
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26
SampleScenes/HDTest/GlobalIlluminationTest/Material/Unlit_Blue.mat


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m_Name: Unlit_Blue
m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
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m_ShaderKeywords:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
disabledShaderPasses: []
disabledShaderPasses:
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m_SavedProperties:
serializedVersion: 3
m_TexEnvs:

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- _ZWrite: 1
m_Colors:
- _Color: {r: 0, g: 0, b: 1, a: 1}

10
SampleScenes/HDTest/GraphicTest/Common/CustomTexture/DistortionMap.shader


Shader "Hidden/HDRenderPipeline/Test/DistortionMap"{
Shader "Hidden/HDRenderPipeline/Test/DistortionMap"{
Properties
{
_Size("Size", Float) = 1

float2 distortion = s.xy * _DistortionAmplitude;
float blur = s.z;
return float4(distortion, blur, 1.0);
return float4(distortion * 0.5 + 0.5, blur, 1.0);
}
ENDCG
}

float blur = (min(t, 1-t) * 2);
return float4(distortion, blur, 1.0);
return float4(distortion * 0.5 + 0.5, blur, 1.0);
}
ENDCG
}

float blur = v;
return float4(distortion, blur, 1.0);
return float4(distortion * 0.5 + 0.5, blur, 1.0);
}
}

44
SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalOS.mat


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m_Name: DragonNormalOS
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _NORMALMAP
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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44
SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalTS.mat


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m_Name: DragonNormalTS
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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45
SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonStatue.mat


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m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
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m_Offset: {x: 0, y: 0}
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30
SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonStatueSpecular.mat


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m_Name: DragonStatueSpecular
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _HEIGHTMAP _MASKMAP _MATID_SPECULAR _NORMALMAP _NORMALMAP_TANGENT_SPACE
_SPECULARCOLORMAP
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _HEIGHTMAP _MASKMAP _MATID_SPECULAR
_NORMALMAP _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- _HeightMax: 1
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44
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Blue.mat


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24
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Blue.mat


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24
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Green.mat


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24
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Red.mat


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13
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_White.mat


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44
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Green.mat


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44
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Red.mat


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44
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_White.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_0.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_1.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_2.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_3.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_4.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_5.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_6.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_7.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_8.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_9.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth1_0.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_0.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_1.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_2.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_3.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_4.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_5.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_6.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_7.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_8.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_9.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric1_0.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Only_2DNoise.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Only_Ripple.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Reject.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Fire.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_0.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_1.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_2.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_3.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_4.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_5.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_7.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_8.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_9.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_0.mat


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_0.mat


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32
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap.mat


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34
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Dragon.mat


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32
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior15.mat


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32
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior101.mat


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32
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_EarthMap.mat


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34
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Dragon.mat


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32
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior15.mat


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