1028 次代码提交 (32a02c4e-778f-49e5-acdb-062619dc4b48)

作者 SHA1 备注 提交日期
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
Joachim Ante e552280d GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 9 年前
mmikk 27ed7249 throwing in fptl project 9 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev c15dfde0 separate test scene for fptl 8 年前
vlad-andreev 2ef69948 fptl: fixed point light cookie transform 8 年前
vlad-andreev c2d1fc80 test scene fix 8 年前
vlad-andreev dd40738f revert the forward loop test scene to using the forward loop.. 8 年前
vlad-andreev 033ba931 fptl: baked reflection probes 8 年前
vlad-andreev 03f141d0 TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
sebastienlagarde 2fae393e More work 8 年前
sebastienlagarde aa06ca56 Minimal loop wit forward shader 8 年前
sebastienlagarde 940b6d13 Update ShaderLibrary and UnityStandard code 8 年前
sebastienlagarde 636e2983 Add light support to the minimal forward loop (WIP, not fully working) 8 年前
sebastienlagarde 902def74 Change UnityStandard to HDRenderLoop 8 年前
sebastienlagarde e0d8b29f Minor change, add unity_reversed_z 8 年前
Sebastien Lagarde 48e7ab2d Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary 8 年前
GitHub 87679324 Merge pull request #2 from Unity-Technologies/ShaderLibrary 8 年前
sebastienlagarde 0647d78b Add a test scene for HDRenderLoop 8 年前
Sebastien Lagarde ef992f04 Add support for directional light 8 年前
sebastienlagarde 07ccb020 HDRenderLoop: Update GGXDisney.Shader with lot of parameters 8 年前
Sebastien Lagarde 54fbd25b HDRenderLoop - Put correct shader on material test 8 年前
sebastienlagarde 06523005 HDRenderLoop: Make shader feature worknig for DisneyGGX.shader 8 年前
Julien Ignace ad89bd6f My changes 8 年前
Julien Ignace 4077fb24 Merge branch 'my_branch' 8 年前
Julien Ignace d825657a Debug Shader first version 8 年前
sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Julien Ignace 06725f27 Added GBuffer Debug shader. 8 年前
sebastienlagarde e1f8e17e HDRenderLoop: Update scene + make double sided work 8 年前
Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
Julien Ignace 5551e27f Compile fix after last merge 8 年前
sebastienlagarde 5cc2607c HDRenderLoop: Correct fix double sided 8 年前
Julien Ignace 526fbc6f HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop 8 年前
Julien Ignace c90ffdda Merge branch 'master' into DebugShader 8 年前
Julien Ignace d0e884be Added the possibility to display transparent objects for Material Debug 8 年前
sebastienlagarde 5322780e HDRenderLoop: miss one file 8 年前
Julien Ignace 2a66fcda Added the possibility to hide opaque or transparent objects 8 年前
sebastienlagarde dc7f78dd HDRenderLoop: Add twosided lightingmaterial 8 年前
Julien Ignace d45894b6 Merge branch 'master' into DebugShader 8 年前
mmikk 60d4e47d tiled forward (transparencies too) 8 年前
GitHub 61e8c0e0 Merge pull request #3 from Unity-Technologies/DebugShader 8 年前
sebastienlagarde 6d8ef108 HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
Sebastien Lagarde bb06ff58 HDRenderLoop: Update Debug view mode for new parameters 8 年前
Julien Ignace 730f9523 LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
Julien Ignace 3b5d9978 HDRenderLoop: First version of LayeredLit GUI. 8 年前
Julien Ignace d7662a20 HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly 8 年前
Julien Ignace 719fdb9a HDRenderLoop: Added a LayeredLit material test to JulienTest scene. 8 年前
sebastienlagarde 134d81bc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
Sebastien Lagarde 52eb3436 HDRenderLoop: Make cubemap code compile 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Sebastien Lagarde bce39f68 HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
sebastienlagarde cc40fcbe HDRenderloop: Add useForwardOnly option 8 年前
sebastienlagarde 49aa2df9 HDRenderLoop: add test for reflection probe offset (doesn't work yet) 8 年前
sebastienlagarde fd4b1fe9 HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
Paul Demeulenaere f29fce46 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde 616b95a2 HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
sebastienlagarde bfedb067 HDRenderLoop: Update Unlit material 8 年前
Paul Demeulenaere 99a7625b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
GitHub ca67bebf Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
Paul Demeulenaere 93fd6e5e Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
vlad-andreev 61cde378 remove old prototype 8 年前
vlad-andreev 2e2c8f30 meta file for the external test scenes 8 年前
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 115b193a HDRenderLoop: fix shadow code 8 年前
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
Paul Demeulenaere f68e8b7c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 2c436ffd Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 84c14eca HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Paul Demeulenaere d6e910a1 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
Paul Demeulenaere 66d8d3f0 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 014f5626 Test scene layered material textures filtering set to aniso16 8 年前
Evgenii Golubev 0abdbd8f Add anisotropic GGX test scene 8 年前
Evgenii Golubev 99b53772 Add an anisotropic GGX test scene 8 年前
GitHub c818f01e Merge pull request #8 from EvgeniiG/master 8 年前
Evgenii Golubev fd5fbe55 Add a test scene for an LTC area light 8 年前
Evgenii Golubev 3764be25 Realign the LTC test geometry 8 年前
Sebastien Lagarde 1999b306 Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport 8 年前
Evgenii Golubev f2161234 Add area light geometry visualization 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
Julien Ignace 7d178554 Added some unlit materials to test Unlit GI 8 年前
runes 2998b7cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前
GitHub 82b0fe2c Merge pull request #10 from EvgeniiG/master 8 年前
Sebastien Lagarde 47769667 HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
Julien Ignace 28861e70 Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping. 8 年前
Julien Ignace 705c2c66 Added proper support for Vertex Color in LayeredLit shader. 8 年前
sebastienlagarde 1225abd4 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev a6a6e773 Implement ellipsoidal fade out for area lights 8 年前
sebastienlagarde 6a1b6e2f Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
GitHub 064c17bd Merge pull request #11 from EvgeniiG/master 8 年前
sebastienlagarde ed862ed6 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace aac1235c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 44b015c9 SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
sebastienlagarde afe68ecc HDRenderLoop: Add detail map to lit shader 8 年前
Evgenii Golubev 50204d4c Add the 'Line' light archetype and fix the scene 8 年前
Evgenii Golubev b423f828 Add a test scene with a line light 8 年前
Evgenii Golubev a9ec88d9 Merge branch 'LineLights' 8 年前
GitHub 442f36e7 Merge pull request #16 from EvgeniiG/master 8 年前
Evgenii Golubev 0fce7106 Remove hidden lights 8 年前
sebastienlagarde 7b5d7327 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 475169d0 Merge pull request #17 from EvgeniiG/master 8 年前
Evgenii Golubev 5607262f Add a test dielectric material 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev a8c88c7d Add dielectrics for testing 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub b691a844 Merge pull request #18 from EvgeniiG/master 8 年前
Paul Demeulenaere 2b2b5808 Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 9b94966f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
joeante 27f77d09 remove more unnecessary stuff 8 年前
Evgenii Golubev ceb16fd9 Add an instance of AtmosphericParameters to the sun light 8 年前
sebastienlagarde f15e0c7c HDREnderLoop: First draft of new layeredLit shader 8 年前
GitHub 85b19946 Merge pull request #21 from Unity-Technologies/LayeredLitShader 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c4eb0aa1 Fixed vertex color mask for LayeredLit shader. 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0eb1758a Merge branch 'master' into SkySystem 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 14378632 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 7e712073 Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
Evgenii Golubev 60fc261c Merge branch 'SkySystem' 8 年前
GitHub 06953530 Merge pull request #23 from EvgeniiG/master 8 年前
runes 0feeb77b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 2fc686ba Synchronized properly texture scale/offset for layeredLit. 8 年前
Julien Ignace d4e1f7c7 Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before). 8 年前
Evgenii Golubev 09670285 Increase the attenuation radius of test area lights 8 年前
Evgenii Golubev 954b1756 Add a light cookie test scene 8 年前
GitHub fe929a4c Merge pull request #31 from EvgeniiG/master 8 年前
Julien Ignace c1b2cb24 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere f44b8fd2 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace c95f1451 - Fixed Smoothness maps on Lit/LayeredLit shaders 8 年前
Sebastien Lagarde b835a78b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runestubbe 517006da Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Paul Demeulenaere 267b0349 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
arnaudcarre d4b4b0be dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
Evgenii Golubev afa6ac44 Disconnect the atmospheric parameters component from the sun since it is a WIP 8 年前
Arnaud Carré arnaud@unity3d.com 2913ae51 now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
GitHub b7c05e88 Merge pull request #36 from EvgeniiG/master 8 年前
Paul Demeulenaere e26dbf64 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
GitHub 7fa32b4e Merge pull request #47 from Unity-Technologies/SkyFramework 8 年前
Julien Ignace a06bdec6 - Fixed procedural sky renderer to use the provided ScreenSize 8 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前
GitHub e668399e Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex 8 年前
GitHub 5905c1d5 Merge pull request #52 from Unity-Technologies/SkyFramework 8 年前
Sebastien Lagarde 0c1762ae Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control 8 年前
Julien Ignace 0198ab8f Added the possibility to choose the update mode of sky environment lighting. 8 年前
Julien Ignace 9a38f1ae Updated LayeredLit test scene with UV2 8 年前
GitHub 8937d782 Merge pull request #53 from Unity-Technologies/LayeredLit 8 年前
sebastienlagarde ca1454a1 HDRenderLoop: Submit 2 HDRI for our scene 8 年前
GitHub e9f42525 Merge pull request #54 from Unity-Technologies/SkyFramework 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 36d89c76 - Improved LayeredLit test scene. 8 年前
Julien Ignace 31df85eb LayeredLit: Vertex colors now act as a height offset when using height based blend. 8 年前
GitHub 973d16b4 Merge pull request #73 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 9613bb46 - Added the possibility for material layers to inherit from the base layer normal map. 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Arnaud Carre 05fd006e HDTest scene for fast batch rendering 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Arnaud Carre c6cc77c0 added bench scene with many objects using lightmaps & light probes 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 7500d3c2 add a new scene for fast batch, using light probes only 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Arnaud Carre a47440e8 added new scene to test Probe Proxy Volumes 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
Arnaud Carre ba4e7090 added new scene to test reflection probes 8 年前
GitHub 610b8d11 Merge pull request #79 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 478a2e31 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 339762d5 Updated LayeredLit test scene with latest changes. 8 年前
GitHub 900efeeb Merge pull request #91 from Unity-Technologies/Branch_update-layered-test-scene 8 年前
Evgenii Golubev 74657c39 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Sebastien Lagarde 66bb5e08 HDRenderPipeline: Fix last issue - all working! 8 年前
GitHub 531082c1 Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
sebastienlagarde d055406d HDRenderPipeline: Draft to work at home 8 年前
vlad-andreev 367260ce various changes to the HD renderloop to match the preview camera changes 8 年前
GitHub 2998dd35 Merge pull request #104 from Unity-Technologies/Add-ParallaxOcclusionMapping 8 年前
sebastienlagarde 613a80ee HDRenderPipeline; Add Pom test level 8 年前
sebastienlagarde d7a39bc6 HDRenderPipeline: Add tessellation test 8 年前
GitHub 4ed323aa Merge pull request #105 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level 8 年前
Evgenii Golubev 8b521e10 Merge branch 'master' into SSSSS 8 年前
sebastienlagarde d3d2750f HDRenderPipeline: Small fix that cause POM to be tiled 8 年前
GitHub 32b2a51e Merge pull request #107 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level 8 年前
GitHub 89421bcf Merge branch 'master' into metal 8 年前
Sebastien Lagarde 6c05ce51 HDRenderPipeline: Fix compil issue + discrepencey forward deferred 8 年前
GitHub 2c21b8bb Merge pull request #111 from Unity-Technologies/Fix-Discrenpency-forward-deferred 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
sebastienlagarde ddc209b1 HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
GitHub f2eb9af9 Merge pull request #113 from Unity-Technologies/Add-two-sided-test-scene 8 年前
sebastienlagarde 50a39496 HDRenderPipeline: Batch of fix for tesselation shaders 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
sebastienlagarde d947af3f HDRenderPipeline: Add reflection probe test 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Julien Ignace 3a51e665 Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
Paul Demeulenaere 795ccf44 - Move HDRenderLoop to HDRenderPipeline 8 年前
GitHub 1d3fd842 Merge pull request #116 from Unity-Technologies/Add-layered-displacement 8 年前
Evgenii Golubev 269e987f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 810afcf1 HDRenderPipeline: Update layered material 8 年前
GitHub ecd950f5 Merge pull request #118 from Unity-Technologies/Update-layered-material 8 年前
Sebastien Lagarde a5af41b2 HDRenderPipeline: Remove reflection probe to prevent NULL fail until fix. 8 年前
Sebastien Lagarde da3da19b HDRenderPipeline: Attempt to fix cluster rendering 8 年前
GitHub 58e4eacd Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
sebastienlagarde ada64deb HDRenderPipeline: Add tiling paramater for layered 8 年前
GitHub 342f3efc Merge pull request #121 from Unity-Technologies/Add-tiling-paramater-for-layered 8 年前
sebastienlagarde fe297c77 HDRenderPipeline: Fix issue with wrong cluster compute shader use with update to HDPiepilneSetup 8 年前
Julien Ignace 273ab865 Updated GI test scene (added baked versus realtime light) 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre bfff24ea fix some scenes (too many point lights for 4096*4096 lightmap) 8 年前
Tim Cooper d608f760 Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
Arnaud Carre e0c0338a update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
GitHub 1dc6a510 Merge pull request #123 from Unity-Technologies/Branch_UpdateGITestScene 8 年前
Arnaud Carre 957ab9d6 minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path) 8 年前
uygar 06337f53 Deleted Leaf.meta file. 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
sebastienlagarde 8a6b2cf1 HDRenderPipeline: Update unlit shader 8 年前
GitHub 28357983 Merge pull request #126 from Unity-Technologies/Update-unlit-shader 8 年前
sebastienlagarde ee5ea1fd HDrenderPipeline: Unlit update - missing file 8 年前
Tim Cooper a1e72bda Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
Evgenii Golubev 8be065be Rename .meta files 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
sebastienlagarde 13b60abb HDRenderPipeline: Update default config so it display correctly 8 年前
sebastienlagarde 9059555c HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
sebastienlagarde 72475618 HDRenderPipeline: Update material of the dragon. 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
GitHub b702ac53 Merge pull request #129 from Unity-Technologies/Branch_DebugShadows 8 年前
sebastienlagarde 264abb2c Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev f43fbd7c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 62fe15a4 Refactored current debug structures to be consistent with how Shadow Debug worked and correctly split Settings and Debug Parameters 8 年前
sebastienlagarde b7ce99a8 HDRenderPipeline: Push draft not compling 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub c66d98c1 Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
sebastienlagarde 64b996ea Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
GitHub 1b201c94 Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior 8 年前
Julien Ignace ec53036a Fixed LayeredLit test scene after last modifications. 8 年前
GitHub aef2a1fa Merge pull request #138 from Unity-Technologies/Branch_FixLayeredTestScene 8 年前
Julien Ignace e39df9e7 Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
GitHub ee6a8dfe Merge pull request #139 from Unity-Technologies/Branch_DebugLighting 8 年前
Evgenii Golubev c13b75bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 66d474dd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param 8 年前
Chman 1d022582 Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Evgenii Golubev 37c3566f Update material files with the definition of '_StenclRef' 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
GitHub f67aaaa4 Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder 8 年前
Sebastien Lagarde ab900a3a HDRenderPipeline: Allow different keyword by layers 8 年前
GitHub 554a5c02 Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI 8 年前
Mikko Strandborg fa549add Create branch for renderpass test scene 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde e13205b5 HDRenderPipeline: Change two sided options 8 年前
GitHub 551cee1c Merge pull request #155 from Unity-Technologies/Change-two-sided-option 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
Sebastien Lagarde 51b20e16 HDRenderPipeline: Fix issue with script updating all material + update test material 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 8 年前
Felipe Lira 38a9956f Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
Sebastien Lagarde 37933307 HDRenderPipeline: Update scene test material 8 年前
GitHub ba1e0e65 Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code 8 年前
Evgenii Golubev 967eec25 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 1f2fa5a5 Manually upgrade materials 8 年前
GitHub 29e588a8 Merge pull request #156 from EvgeniiG/master 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
GitHub 207a9a78 Merge pull request #161 from Unity-Technologies/Branch_SceneSettings 8 年前
sebastienlagarde 79f8167d HDRenderPipeline: Fix compil warning after last merge 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev d42f0b22 Upgrade all materials in the HD test scene 8 年前
GitHub 24918600 Merge pull request #162 from EvgeniiG/master 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
sebastienlagarde 88adb5fc HDRenderPipeline: Minor reformat 8 年前
Sebastien Lagarde 14dc6caa HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent 8 年前
Sebastien Lagarde 0365d4e5 HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR 8 年前
Sebastien Lagarde 3aa763f2 HDRenderPipeline: Make last surface gradient change - code ready to test 8 年前
Sebastien Lagarde a3352be4 HDRenderLoop: Fix compile with Surface Gradient 8 年前
GitHub fd4b72d5 Merge pull request #166 from Unity-Technologies/normal-surface-gradient 8 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 3f8a200e HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
Sebastien Lagarde 98a462de HDRenderPipeline: Missing one file 8 年前
GitHub 2b3fa928 Merge pull request #168 from Unity-Technologies/Triplanar-POM 8 年前
sebastienlagarde c9e2247b HDRenderPipeline: Update graphic test for Triplanar with LitMaterial 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 3dbbcbeb Update Cascaded Shadow test with new scene settings. 8 年前
Arnaud Carre 89e142b9 "reset all keywords" applied to fix lighting in my test scene 8 年前
GitHub da56ca63 Merge pull request #169 from Unity-Technologies/Branch_SssSettings 8 年前
Evgenii Golubev 3cc7320b Update heights of POM materials to match the tessellated versions 8 年前
Evgenii Golubev 9470df9a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub b7cd7bb8 Merge pull request #170 from EvgeniiG/master 8 年前
Antti Tapaninen 9a7ca618 restore shaders 8 年前
Julien Ignace 293776aa Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate) 8 年前
Julien Ignace 813ade24 Revert "Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)" 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre bce577f1 add a new test scene with less material change 8 年前
sebastienlagarde cee0e59f HDRenderPipeline: Upgrade code to use new builtin sampler feature 8 年前
Antti Tapaninen b56fef30 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 6905e65f Merge branch 'master' into metal 8 年前
Filip Iliescu 1109a6c7 initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
Filip Iliescu db72d2ac Create test scene for Classic OnChip Deferred Renderloop 8 年前
Antti Tapaninen 9e51e66d restore FPTL (accidentally removed in 2c225f1da61cd431077d013f14435db0d39ce0f5) 8 年前
Antti Tapaninen bfd69072 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 2cce2981 Merge branch 'master' into metal 8 年前
sebastienlagarde 214a4202 HDRenderPipeline: Update test scene that was broken recently 8 年前
Evgenii Golubev 21c9c877 Restore the previous test of the HDRenderLoopTest scene 8 年前
sebastienlagarde 4f43da2d HDRenderPipeline: Add LOD cross fade (need C++ update) 8 年前
Torbjorn Laedre 8ff47ffa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 464f63e0 Merge pull request #191 from Unity-Technologies/add-LOD-cross-fade 8 年前
Rune Stubbe e210fc3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 7a3ff433 Put a free camera in all the test scenes. 8 年前
Julien Ignace f13c2c98 Fixed material bindings on Cascaded test scene. 8 年前
GitHub e547a0db Merge pull request #196 from Unity-Technologies/Branch_FreeCamInScenes 8 年前
sebastienlagarde 7ae52cc4 HDRednerPipeline: Update tessellation test 8 年前
GitHub f7b462a1 Merge pull request #197 from Unity-Technologies/Branch_FixCascadedScene 8 年前
runes e8f45e5f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 0628ecc1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Julien Ignace dc4b3493 Fixed sRGB flag on detail map for layered lit test scene. 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
GitHub 92cf9ffa Merge pull request #203 from Unity-Technologies/Branch_FixLayeredLitScene 8 年前
GitHub baac8e54 Merge pull request #189 from Unity-Technologies/lowendmobile 8 年前
Antti Tapaninen 0df1b41e Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Julien Ignace a58a777f Added first version of vertex wind and a corresponding test scene. 8 年前
GitHub 5ae8a937 Merge pull request #207 from Unity-Technologies/Branch_WindV1 8 年前
Julien Ignace f088b77e Added a scene to test gamma (only basic case right now). 8 年前
GitHub cefbe63d Merge pull request #208 from Unity-Technologies/Branch_GammaTest 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 8 年前
Julien Ignace 07204458 Fixed GI test scene 8 年前
Julien Ignace 2659e998 Missing files. 8 年前
GitHub fea6ad98 Merge pull request #211 from Unity-Technologies/Branch_ExportSky 8 年前
Antti Tapaninen ff60a1c7 Merge remote-tracking branch 'origin/master' into metal-ios 8 年前
Antti Tapaninen c46cb0b5 Merge branch 'master' into metal 8 年前
Evgenii Golubev f5b4c7e9 Implement orthographic projector lights (single pass loop only) 8 年前
Evgenii Golubev c4ee2251 Fix projector light dimensions 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 6b6c6c54 Implement pyramid projector lights 8 年前
Evgenii Golubev 7d7050ee Add a Batman cookie texture for testing 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
uygar 8844bd4a Added missing .meta files. 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
Julien Ignace 0072667d Added a basic profiling scene with fixed cameras (some lighting cases for now) 8 年前
Filip Iliescu 686e6420 working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend 8 年前
GitHub 4f7caaa8 Merge pull request #219 from Unity-Technologies/Branch_BasicProfiling 8 年前
uygar aa256e25 Merge branch 'master' into shadows 8 年前
GitHub a011b30d Merge pull request #220 from EvgeniiG/master 8 年前
Filip Iliescu 23d2f9e6 Fix reflections that clip near and far plane as well as those that just clip near plane. 8 年前
Filip Iliescu ff01d44e fix shadow settings and add a sun script to see shadows move based on time of day 8 年前
Evgenii Golubev 03bfbbe6 Fix the orientation of area lights 8 年前
GitHub 7c8771b2 Merge pull request #223 from EvgeniiG/master 8 年前
Filip Iliescu 0577271e fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 8 年前
Filip Iliescu 9f78b2fd fixed shadows 8 年前
Evgenii Golubev f8d04c4e Add missing .meta files 8 年前
Filip Iliescu bcf07328 change capsule to bnaked reflection probe 8 年前
GitHub dcb8638a Merge pull request #225 from EvgeniiG/master 8 年前
Filip Iliescu 27ba9479 add onchip-skybox material and some scene changes 8 年前
Filip Iliescu a44e4c7c spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad. 8 年前
Filip Iliescu d1175b8d branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Arnaud Carre f9bee4e4 prepare HD shaders for new fast batcher compatibility 8 年前
Arnaud Carre 9d823c29 prepare HD shaders for new fast batcher compatibility 8 年前
GitHub 7d8feec6 Merge pull request #230 from Unity-Technologies/Branch_Batching2 8 年前
Evgenii Golubev 52619347 Update the HDRenderLoop test scene with the sphere light 8 年前
Arnaud Carre 43f996df new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
GitHub 00de3358 Merge pull request #231 from EvgeniiG/master 8 年前
Sebastien Lagarde 47c4131d HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
GitHub c38cf214 Merge pull request #235 from Unity-Technologies/Improve-transmittance 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Arnaud Carre 833d6910 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2 8 年前
GitHub 8f71fd13 Merge pull request #237 from Unity-Technologies/Branch_Batching2 8 年前
Arnaud Carre 24796c7d add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
Torbjorn Laedre 7a5d2656 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 4127e3ce SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 8 年前
sebastienlagarde 314924b2 HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
GitHub 5c930f40 Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS 8 年前
Chman 3f710860 PostProcessing integration 8 年前
GitHub 0f1a3e92 Merge pull request #240 from Unity-Technologies/postfx 8 年前
Sebastien Lagarde b27de01a Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 6c224d47 Merge branch 'master' 8 年前
Sebastien Lagarde ad3ed427 HDRenderPipeline: Adding missing files / meta / directory 8 年前
Tim Cooper 582adf08 Merge remote-tracking branch 'origin/master' into test-framework 8 年前
sebastienlagarde ef19678b HDRenderPipeline: Submit missing meta and mat file. 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
GitHub 712ff1d3 Merge pull request #228 from Unity-Technologies/shadows 8 年前
Evgenii Golubev 273792fc Update material IDs of the HD test scene 8 年前
Evgenii Golubev 0c574d10 Update material IDs of the HD test scene 8 年前
Evgenii Golubev a5ca086b Remove broken/unused materials from the HD test scene 8 年前
Evgenii Golubev 5965cca4 Remove broken/unused materials from the HD test scene 8 年前
Torbjorn Laedre 8c0a8a60 Added GI modes test scene. 8 年前
sebastienlagarde 74ed44ec HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse 8 年前
GitHub 89f5d5b8 Merge pull request #251 from EvgeniiG/material_id_update 8 年前
GitHub 13ca3e1b Merge pull request #252 from EvgeniiG/material_id_update 8 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 46417646 HDRednerPipeline: Update transmission test + clean code 8 年前
GitHub c7298a02 Merge pull request #254 from Unity-Technologies/Ad-thin-material-flags 8 年前
Chman 7ab09c53 Updated HDRenderLoopTest scene to use latest postfx 8 年前
GitHub fff7894f Merge branch 'master' into submodule-fix 8 年前
Filip Iliescu 3a226917 merged master 8 年前
GitHub 84e9414c Merge pull request #253 from Unity-Technologies/submodule-fix 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
sebastienlagarde 36fbd6cc HDRenderPipeline: Relink enable shadow option + add test shadow scene 8 年前
Arnaud Carre a1f0c0eb fix additional lightdata stuff in NewBatcherBench test scenes (for shadows) 8 年前
GitHub e608702b Merge pull request #257 from Unity-Technologies/Branch_Batching2 8 年前
Filip Iliescu 3a85e5cb fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 8 年前
sebastienlagarde 0e9f5de7 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow 8 年前
sebastienlagarde dc6d3e84 HDRenderPipeline: Re-enable shadow atlas visualization + some clean 8 年前
Filip Iliescu 536346ae remove color from sun becuase its annoying me 8 年前
GitHub 72659709 Merge pull request #258 from Unity-Technologies/Update-shadow 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
GitHub c185048e Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup 8 年前
Filip Iliescu 8eef028b merged master 8 年前
Filip Iliescu 4372896e post merge lighting asset fixup 8 年前
sebastienlagarde 25cb78a1 HDRenderPipeline: Fix PS4 compilation + Fix test scene SSS 8 年前
Arnaud Carre 5b313e79 add some stats to mini-profiler 8 年前
Arnaud Carre 1b8ffc41 adding new skinned mesh scene 8 年前
Julien Ignace 9ba99a5b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Arnaud Carre ffddcca6 added NewBatcherSkin to test skinned meshes 8 年前
Arnaud Carre c20f2c3c change material prefab to "standard" (and not sub surf scattering) 8 年前
sebastienlagarde e82137bb HDRenderPipeline: Fix SSS test 8 年前
sebastienlagarde 30553d56 HDRenderPipeline: Add test scene 8 年前
GitHub a1884724 Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 88272cac HDRednerPipeline Update texture compression on world space normal texture 8 年前
Evgenii Golubev e7d27153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
Filip Iliescu 3b50be5f stub in basic transparencys 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Filip Iliescu e078e5c8 update test scene with transparent ojects 8 年前
Filip Iliescu 20a1d250 update test scene with transparent ojects 8 年前
Filip Iliescu d920f17e add a bunch of small test scenes 8 年前
Filip Iliescu 2cdc8c98 add a bunch of small test scenes 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Filip Iliescu ef684f38 add a bunch of test scenes 8 年前
Filip Iliescu 1dff4c8e Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 8 年前
Filip Iliescu 64f2833b add a bunch of test scenes 8 年前
Filip Iliescu cfc98f56 add more tests 8 年前
Filip Iliescu 20347583 Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 8 年前
Filip Iliescu 2ae50f7c add more tests 8 年前
GitHub 1b926dca Merge pull request #286 from Unity-Technologies/Update-material-framework 8 年前
Filip Iliescu 7d11a4d2 fix up directional cookie test 8 年前
Filip Iliescu 54f04ea9 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 8 年前
Filip Iliescu e07fbf8c fix up directional cookie test 8 年前
Filip Iliescu 135f6d26 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 8 年前
Filip Iliescu 1c27d162 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 8 年前
Filip Iliescu 7368838c fix indexing shadow bug for point and directional lights as well and add a test for them. 8 年前
Filip Iliescu d1bbaa75 add a test for 2 directional lights and shadows on both opaque and transparent objects 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Evgenii Golubev d238793c Add the old SSS model back 8 年前
GitHub 2e5e9470 Merge pull request #294 from EvgeniiG/upstream 8 年前
Sebastien Lagarde 0373fa24 HDRenderPipeline: Add reference mode for SSS 8 年前
Evgenii Golubev e996e9cd Update the SSS profile used for the head 8 年前
Evgenii Golubev 4b7caf6a Merge branch 'upstream/Update-SSS' into upstream (without the reference mode) 8 年前
GitHub 17c2ab06 Merge pull request #297 from EvgeniiG/upstream 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Arnaud Carre 0e118bb0 change skinMesh scene with spiders 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Filip Iliescu c9679ca9 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 8 年前
Filip Iliescu 24868a33 fix indexing shadow bug for point and directional lights as well and add a test for them. 8 年前
Filip Iliescu a820aee0 add a test for 2 directional lights and shadows on both opaque and transparent objects 8 年前
sebastienlagarde a311adc9 HDRenderPipeline: Remove LegacyLayered and Performancecheck of shaders code 8 年前
Filip Iliescu 811e0b22 remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes. 8 年前
Filip Iliescu 12136e13 add support to forward shader for rendering to emission buffer on iOS and implement specular version of forward shader and add soem tests 8 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 8 年前
sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 8 年前
Julien Ignace 1e070858 Update BasicProfiling scene 8 年前
Arnaud Carre 5b684631 new batcher test scenes updated 8 年前
Filip Iliescu f0994eb7 create an iOS SceneManager script and prefab for looping through scenes 8 年前
Filip Iliescu 26b804dc update tests skybox material to use the OnTile version 8 年前
Sebastien Lagarde 1ed5cfbe HDRenderPipeline: Update all material in test scene 8 年前
GitHub 2b47951c Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
GitHub 77c2d2ef Merge pull request #315 from Unity-Technologies/Branch_BasicProfiling 8 年前
Evgenii Golubev 07a3bffb Remove the orphaned *.meta file 8 年前
Julien Ignace 9327757f Updated BasicProfiling scene with SSS tests. 8 年前
GitHub f24dc903 Merge pull request #317 from Unity-Technologies/Branch_BasicProfiling 8 年前
Evgenii Golubev 00c5c305 Fix the SSS medium camera position 8 年前
Evgenii Golubev c2f786f1 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix 8 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 8 年前
Julien Ignace fc04fd9c Small camera fix 8 年前
GitHub f41ac4ee Merge pull request #322 from Unity-Technologies/Branch_BasicProfiling 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 8 年前
Filip Iliescu b23dba1a Fixup tests to use new Additional Shadow Data scripts for lights with shadows 8 年前
Filip Iliescu 0f75abcd add keyboard control for in editor scene changes from test manager 8 年前
Filip Iliescu 7b6589ed cleanup commented code and unused variables and rename renderloop more appropriatly 8 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 8 年前
Filip Iliescu 495e902b add controls for test script to toggle settings 8 年前
Arnaud Carre fb1f6f8f update some new batcher test scenes 8 年前
Filip Iliescu 4ff73d09 update texture settings and tests to match 8 年前
Filip Iliescu 4d5f4b18 comprehensive demo of all tests 8 年前
Filip Iliescu fc60ffad add touch script for scene control on iOS and set non legacy mode as default 8 年前
Filip Iliescu 555bd19f regenerate lighting data and reflection probes for test scenes 8 年前
Filip Iliescu 7e17d6c0 add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder 8 年前
Filip Iliescu b25e3217 update materials and test scenes with text counter 8 年前
Filip Iliescu e16bcdcf clean up demo scene by adding more space to allow camera to move around and show various objects. 8 年前
Filip Iliescu 74b604f6 fixup refelction probes and get lighting lighting generated correctly 8 年前
Filip Iliescu 9f641209 WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still. 8 年前
Filip Iliescu bdca8876 rework the reflection test by using a debug cubemap to make sure its sampling in correct location 8 年前
Filip Iliescu a981054d rework controls for test scene 8 年前
Filip Iliescu aa51dadc fix up a couple test scenes 8 年前
Filip Iliescu 4c9b068b rework demo a bit. tweak lighting settings, shadows and regenerate lighting 8 年前
Filip Iliescu 24a740f9 lighting tweaks 8 年前
sebastienlagarde b010d5c1 HDrenderPipeline: Add some comment to shadow tessellation fix 8 年前
Arnaud Carre a9656da4 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 92e6d7c0 Add shadow data to lights and update the cookie test 8 年前
Arnaud Carre d57fb15d Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev f3d8504d Add the SSS profiling scene 8 年前
Julien Ignace f5856816 Updated CascadedShadowsTest.unity and BasicProfiling.unity 8 年前
Julien Ignace 7b9395ec Fixed CascadedShadowsTest.unity (for real) 8 年前
Julien Ignace 5c41dbfb Correctly Updated BasicProfiling.unity and fixed wrong commit of HDRenderLoopTest.unity 8 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 8 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 8 年前
Arnaud Carre 4fcf88bb Merge branch 'master' into Branch_Batching2 8 年前
Filip Iliescu 40bd91ef update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 8 年前
Filip Iliescu b5178bda add a reflection probe test to handle the HDR camera bug 8 年前
Evgenii Golubev a04a82ab Merge branch 'master' 8 年前
GitHub f92ef9c5 Merge pull request #342 from EvgeniiG/opt_sss 8 年前
Filip Iliescu 2e7987d4 test scene changes to have all scenes use deferred on camera when using built-in 8 年前
Rune Stubbe 5f1e866a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 7f7c6532 HDRenderPipeline: Fix issue in aniso material 8 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 8 年前
Filip Iliescu 28a25cc0 merged master 8 年前
Filip Iliescu 15851ae5 remove unused files 8 年前
Filip Iliescu 04e8226d rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so 8 年前
sebastienlagarde 90dcb63d HDRenderPipeline: Update test scene with clear coat test 7 年前
GitHub e47845fe Merge pull request #370 from Unity-Technologies/Add-clear-coat 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Filip Iliescu f20a89f2 particle test. implement adding simple particle to scene. seems there is missing API to support particle renderer since it doesnt quite work yet 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian fbfcc9cf Remove Big submodule 7 年前
Peter Bay Bastian 67038b7a Move Assets/Textures/ to Assets/TestScenes/Common/Textures/ 7 年前
Peter Bay Bastian aaa319f4 Move test scenes from LW pipeline to Assets/TestScenes/ 7 年前
Peter Bay Bastian 0fd3be2f TestScenes -> SampleScenes 7 年前
Peter Bay Bastian f7422154 Minor fixes 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Peter Bay Bastian 9a0518a6 Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
Felipe Lira 79b72748 Updated some of the lightweight pipeline sample and test scenes. 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
Felipe Lira 6d592a3d Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian 2cd62598 Update graphics test framework to work with new folder structure 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Felipe Lira a2c2ce7f Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace e9449d38 Update Shadow Scene 7 年前
Julien Ignace 09f867e5 Renamed CascadedShadowsTest to ShadowsTest 7 年前
GitHub 1df4fb35 Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene 7 年前
Andre McGrail 79a008db Added tests 7 年前
Julien Ignace 55bd39cb - Updated ShadowsTest scene with a setup of cameras. 7 年前
sebastienlagarde bf01ba3b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
sebastienlagarde 1ec4ca3b Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion 7 年前
sebastienlagarde 63ce8f11 Add missing meta 7 年前
GitHub 465a57d0 Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
Julien Ignace 962dabd4 Update ShadowsTest scene (made geometry static and added a reflection probe). 7 年前
Julien Ignace c7cdfd34 Downsized all textures from Fern/Tree assets 7 年前
Julien Ignace e1c83556 Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF) 7 年前
Arnaud Carre 35f03480 added CullingTest1 scene 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Arnaud Carre 3787c4e6 [culling] added sample scene & C# script to test the new "splited" culling code 7 年前
sebastienlagarde 8a546726 HDRenderPipeline: Update some test material incorrectly flagged as SSS 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Filip Iliescu 795d7fe8 add particle test scene 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
Filip Iliescu 3a0d938d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
Peter Andreasen ece831c7 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde 6f7f92f7 Update Test scene 7 年前
sebastienlagarde eb326aeb Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
GitHub 2e9e7be4 Merge pull request #399 from Unity-Technologies/new-light-editor 7 年前
Peter Andreasen dfcadd60 Merge branch 'master' into sample_game 7 年前
GitHub 02239cb4 Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow 7 年前
sebastienlagarde 48b499da Update Scene Test after change of Anisotropy as MaterialId 7 年前
GitHub 557591f9 Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId 7 年前
sebastienlagarde b9c4f6ce HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change 7 年前
Filip Iliescu fc137b98 regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 4bf2abf5 Merge branch 'LightweightPipeline' 7 年前
sebastienlagarde 8f8eb990 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass 7 年前
Filip Iliescu ee7cc18e add a multiple camera scene. One that follows a character around, the other that creates a minimap on a render texture in the main camera viewport. The renderloop renders the 2nd camera but its coordinates are flipped 7 年前
Filip Iliescu 1485f15f Add correct material to object in test scene 7 年前
Peter Andreasen c62bfeca Merged with master 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Invertex 347e3a06 SSS: Added thickness map and adjusted settings for Perry head example 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub 63209502 Merge pull request #419 from Invertex/2017.3-Invertex 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev 8a5090cc Reassign the thickness map (outdated GUID) 7 年前
GitHub 3151b43b Merge pull request #423 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace 825bfd84 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Evgenii Golubev 2a9aa847 Update the HD test scene to with a test for displacement mapping with depth offset 7 年前
GitHub d5b454e5 Merge pull request #429 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev 9b985278 Fix the "Displacement Mapping With Depth Offset" setup 7 年前
Evgenii Golubev fc3f8e16 Further improve the "Displacement Mapping With Depth Offset" setup 7 年前
sebastienlagarde 54f30000 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev 334ddc48 Fix POM with object scale 7 年前
sebastienlagarde 94877537 HDRenderPipeline: Update triplanar test 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
Evgenii Golubev 84d9b5a3 Fix POM using the primitive size 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Frédéric Vauchelles 781d92d6 Updated test scene with refraction setup 7 年前
Frédéric Vauchelles ec4b0369 Added a utility to copy channels in a compute shader 7 年前
Frédéric Vauchelles c5b03dab Move test objects into a new scene for transparency 7 年前
GitHub 58da4099 Merge pull request #442 from Unity-Technologies/feature/transparency 7 年前
Thomas ed806be2 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 5e3b6e01 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev e86a361e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Evgenii Golubev ce71162a Update the HD test scene 7 年前
Evgenii Golubev 6610eebb Precompute '_InvPrimScale' and '_InvTilingScale' 7 年前
Evgenii Golubev 9fe5367d Support depth offset with the triplanar POM 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Thomas 6a23edcf Dead code / warning / spaces removal 7 年前
sebastienlagarde 5ee5c7a7 Update test scene with recent change 7 年前
sebastienlagarde 4c55d7e9 Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
GitHub 6eccc942 Merge pull request #453 from Unity-Technologies/lw-dead-code-removal 7 年前
sebastienlagarde 956f0a26 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Julien Ignace 30bdceed - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
sebastienlagarde b466af28 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb 7 年前
sebastienlagarde 3ccbb95a Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement 7 年前
GitHub 2002ee68 Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale 7 年前
Evgenii Golubev 86fe9ae4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
vlad-andreev 8f499afb light/probe lists reference implementation 7 年前
Frédéric Vauchelles e2200ec7 (wip) distortion 7 年前
Frédéric Vauchelles 315455b3 (wip) distortion rejection with stencil buffer 7 年前
Frédéric Vauchelles e533651d Added a nullify option for distortion, based on stencil buffer usage 7 年前
Frédéric Vauchelles 88544dd5 Added distortion on ulit shader 7 年前
Frédéric Vauchelles 6a403ad7 Updated test shader for distortion 7 年前
Frédéric Vauchelles acca5c71 Use a multiply blend mode instead of stencil to control distortion 7 年前
Frédéric Vauchelles ba8dc625 (wip) Use depth to discard pixels in front of distortion object 7 年前
Frédéric Vauchelles 67e5ae1f Updated test scene for distortion 7 年前
Frédéric Vauchelles 9b91c67c Updated test scene for distortion 7 年前
Frédéric Vauchelles 5cf7b5ab Added remapping for distortion blur 7 年前
Frédéric Vauchelles 5a06a16e Update test scene 7 年前
Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
Frédéric Vauchelles 00943f50 Updated test scene 7 年前
Frédéric Vauchelles c84fe71e Updated test scene 7 年前
Frédéric Vauchelles 600d1ebf Updated test scene material 7 年前
GitHub 95f1f3a0 Merge pull request #474 from Unity-Technologies/feature/distortion 7 年前
GitHub 17bdc932 Merge pull request #476 from Unity-Technologies/Unity-2017.3 7 年前
GitHub bd6266f8 Merge pull request #475 from Unity-Technologies/lightlists 7 年前
GitHub 2aaf18a7 Merge pull request #478 from Unity-Technologies/lightlists 7 年前
GitHub 377ca98b Revert "light/probe lists reference implementation" 7 年前
GitHub 8efa8732 Revert "Lightlists" 7 年前
GitHub be80c8a3 Merge pull request #477 from Unity-Technologies/revert-475-lightlists 7 年前
GitHub dec47209 Merge pull request #479 from Unity-Technologies/revert-478-lightlists 7 年前
GitHub aca7c5b3 Revert "Revert "light/probe lists reference implementation"" 7 年前
GitHub 39471547 Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists 7 年前
GitHub 9d30417f Merge pull request #482 from Unity-Technologies/Unity-2017.3 7 年前
Thomas 83fb54f8 Merge branch 'Unity-2017.3' into msvo 7 年前
Sebastien Lagarde 2b49d121 Re add sample scene 7 年前
GitHub 59c35fd3 Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde 8d6acfbc HDRenderPipeline: Update Layered test scene 7 年前
Frédéric Vauchelles 722dee63 (wip) Prepass for transparent 7 年前
Frédéric Vauchelles b8ecf3ad Updated keywords for pretransparent and transparent materials 7 年前
Frédéric Vauchelles 4ea18fae Disable refraction for pre-transparents 7 年前
Frédéric Vauchelles 88f2193b Added test for pretransparent distortion 7 年前
Frédéric Vauchelles c755942b Fixed Lit/Distortion debug 7 年前
Frédéric Vauchelles 051c4673 Added refraction mask 7 年前
Frédéric Vauchelles 9c88dfd3 Updated keywords of materials 7 年前
Frédéric Vauchelles 0189956f Updated material keywords 7 年前
GitHub 4d41fcaa Merge pull request #496 from Unity-Technologies/feature/transparentPrepass 7 年前
sebastienlagarde 522098e8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Frédéric Vauchelles f3809117 Added tests for specular blending 7 年前
GitHub b4fcde57 Merge pull request #499 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
Julien Ignace 4a214e97 - Fixed shader compilation errors on PS4 7 年前
Julien Ignace ded2da7e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
sebastienlagarde 7e7d8661 HDRenderPipeline: Update UI and fog test scene 7 年前
GitHub c7d467a6 Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
sebastienlagarde af7905e4 Update test scene and UI 7 年前
GitHub 78752582 Merge pull request #506 from Unity-Technologies/Update-Transparent-code 7 年前
sebastienlagarde 5e418eb0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode 7 年前
sebastienlagarde 27b99b20 Update blend mode and fix issue with UI 7 年前
GitHub f86a150a Merge pull request #508 from Unity-Technologies/Fix-blend-mode 7 年前
sebastienlagarde 60296408 HDRenderPipeline: Update all material Keywords 7 年前
Sebastien Lagarde 941020fc HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
Frédéric Vauchelles 1303cd7c Keep only 2 refraction models: Plane and Sphere 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
GitHub 7b132868 Merge pull request #511 from Unity-Technologies/feature/refractionthickness 7 年前
Julien Ignace 36a22fff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow 7 年前
Remy 988d63bc Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Frédéric Vauchelles 2f7a0934 Fixed distortion test scene 7 年前
GitHub 5aab5b90 Merge pull request #516 from Unity-Technologies/fix/distortionTestScene 7 年前
Robert Srinivasiah 27b4f37f WIP of RT prototype 7 年前
Frédéric Vauchelles 977bf6d0 Refactored refraction mask as opacity mask 7 年前
Frédéric Vauchelles 394392cf Revert "Refactored refraction mask as opacity mask" 7 年前
Frédéric Vauchelles 30bcae4e Refactored refraction mask as opacity mask 7 年前
Frédéric Vauchelles 2a67426d Updated refraction test scene and materials 7 年前
GitHub 1d75f4f8 Merge pull request #518 from Unity-Technologies/feature/refractionMask 7 年前
Remy 972c7922 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
sebastienlagarde 4287ed02 HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
GitHub 3ed7e798 Merge pull request #526 from Unity-Technologies/Refactor-Lit-shader 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Frédéric Vauchelles 5d435f0e Test scene for realtime cubemaps 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前
Andre McGrail 4970e7fa Added debugging scene for specular issue 7 年前
Andre McGrail 50cc3b9d Added debugging scene for PBR shader and lighting 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Frédéric Vauchelles 98192c93 Refactored refraction code with cubemap support 7 年前
Sebastien Lagarde 3eb94be0 Update files to better match unity 2017.3 7 年前
Andre McGrail 67918a7b Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
GitHub 1818baf9 Merge pull request #536 from Unity-Technologies/feature/refractionCubemap 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace aed9d43e - Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass) 7 年前
Julien Ignace efb76d07 Missing files 7 年前
Julien Ignace 7b0b6b5b Missing files 7 年前
GitHub 84f1dbd1 Merge pull request #546 from Unity-Technologies/FixMetaPassUV 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Sebastien Lagarde 69c9baac HDRenderPipeline: Fix test scene 7 年前
GitHub ae2a6ad0 Merge pull request #551 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
sebastienlagarde a1929730 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
sebastienlagarde 960faf23 HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format) 7 年前
sebastienlagarde 2d587903 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
GitHub 64affbce Merge pull request #559 from Unity-Technologies/Unity-2017.3 7 年前
Sebastien Lagarde 52c35d2f HDrenderPipeline: Push shadow mask test scene 7 年前
Evgenii Golubev 6e30e2d6 Merge branch 'Unity-2017.3' 7 年前
Salvador Jacobi 4bd00346 Merge branch 'master' into organize-menu-items 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 04829cba Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub 26d799fa Merge branch 'YibingProject' into Unity-2017.3 7 年前
Sebastien Lagarde 48c698bd Revert last wrongly merge in Unity2017.3, should not have been done... 7 年前
Sebastien Lagarde c815cbdb more update 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev 77f11acf Update the test scene 7 年前
Julien Ignace 4941176b Updated realtime cubemap test scene 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Julien Ignace 05d9c93b Missing realtime cubemap scene files. 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Frédéric Vauchelles 8ad5930b [BC6H] Added test scene 7 年前
Frédéric Vauchelles 6e5f9e7e [BC6H] Renamed C# BC6H to EncodeBC6H 7 年前
GitHub 8e4cb10b Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU 7 年前
Evgenii Golubev 6be2053b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde cbb4262b HDRenderPipeline: Update camera settings of test scene 7 年前
Evgenii Golubev 93c1c226 Update the MultiLight test 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Frédéric Vauchelles b3297fb6 [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
GitHub b13cc702 Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
Julien Ignace 1f62747c - Renamed texture cache "update count" tout "slice entry hash" 7 年前
GitHub ecc5d681 Merge pull request #615 from EvgeniiG/master 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Julien Ignace 40fdbce8 Updated realtime cubemap scene baked data. 7 年前
GitHub 1e9184b9 Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap 7 年前
Julien Ignace 92a18712 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass 7 年前
GitHub d45213dd Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass 7 年前
Julien Ignace 182cb19b Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily. 7 年前
GitHub 90ff0b6e Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
GitHub 56dbf3ce Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H 7 年前
sebastienlagarde e89a930f Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
sebastienlagarde a654243f HDRenderPipeline: Use skin shader for performance 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Remy 5d52724a Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
Andre McGrail 8752dc7f Updated/Added Lightweight pipe tests, created templates 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
sebastienlagarde 2c9bfb4e HDRenderPipeline: fix all material in current project 7 年前
GitHub fc5778fa Merge pull request #655 from Unity-Technologies/Fix-all-material-in-project 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace daaa1360 Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Evgenii Golubev 33d14b62 Share the light loop code 7 年前
Evgenii Golubev 18167a05 Rename light dimensions for consistency: X = width, Y = height 7 年前
sebastienlagarde 9c34dc78 Fixed few .SampleLevel call not using the abstractoin API 7 年前
Evgenii Golubev 55462675 Add comment 7 年前
GitHub 31cc4924 Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call 7 年前
Remy a01cf7d4 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Sebastien Lagarde 1240cc88 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code 7 年前
sebastienlagarde d2b483b9 HDRenderPipeline: Revert change of CubemapColorMap test scene 7 年前
Remy bb73d4c6 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
GitHub 10e23187 Merge branch 'master' into volume-improvements 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
GitHub ab1a6cff Merge pull request #685 from EvgeniiG/master 7 年前
Sebastien Lagarde 657828b3 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings 7 年前
Julien Ignace 688234ed Update after last merge 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Frédéric Vauchelles 50a43207 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
GitHub 75d76261 Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume 7 年前
sebastienlagarde cfa07646 Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Thomas a62d770c Added two animated sample scenes for testing 7 年前
sebastienlagarde 2b24ec8c Update all material 7 年前
GitHub 7ab47949 Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data 7 年前
Frédéric Vauchelles ac97e406 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
GitHub 51d13b32 Merge pull request #698 from Unity-Technologies/anim-tests-hd 7 年前
runes 364ad2cc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub 1b90eb6b Merge pull request #687 from Unity-Technologies/LightweightPipeline 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Evgenii Golubev 2e30e761 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
Julien Ignace 65bd8e1d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 0165d836 Pushing missing meta files 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Sebastien Lagarde 88ce2f72 Misc minor fix (meta + missing CoreRP/ in include for onTile path) 7 年前
Sebastien Lagarde 01f4f7ee Update all material of the project 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Julien Ignace ad382e8e Revert wrong commit and fix merge conflict indentation issues. 7 年前
GitHub 9a375ba7 Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
GitHub c58c9930 Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Julien Ignace 78d80237 Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format) 7 年前
Sebastien Lagarde cd92c7dc Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Thomas bee1cad8 [Breaking] Moved volume components & profiles to disk-based assets 7 年前
Thomas 8f3bae6c Updated sample scenes 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
sebastienlagarde db1d12a2 HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
GitHub 77906a48 Merge pull request #752 from Unity-Technologies/volume-asset-switch 7 年前
Frédéric Vauchelles db81a499 Merge branch 'master' into feature/HDCameraEditor 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
GitHub 76304378 Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile 7 年前
Sebastien Lagarde e059a00a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Frédéric Vauchelles 77da2d54 [PlanarReflection] Added test scene 7 年前
Frédéric Vauchelles 467308e8 [PlanarReflection] (wip) Added Projection Volume 7 年前
Frédéric Vauchelles bf8823a7 [PlanarReflection] (wip) Added Projection Volume Editor 7 年前
Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
GitHub af279262 Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 3ba5f5fc Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
GitHub fbce26f6 Merge pull request #770 from Unity-Technologies/update-all-materials 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
Frédéric Vauchelles 5442aee1 [PlanarReflection] parameter renaming 7 年前
Frédéric Vauchelles a8f2aaf5 [PlanarReflection] (wip) box projection issue 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
GitHub 544aba56 Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization 7 年前
Thomas 4b33a1b6 Merge branch 'master' into lw-gc-optim 7 年前
Julien Ignace 6ba9292e Revered matrerial update after heightmap parametrization change. 7 年前
Frédéric Vauchelles 4baf2005 [PlanarReflection] Updated test scene and planar cache 7 年前
Julien Ignace cdd44d73 Re-updated materials with new heightmap parametrization 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
GitHub 37a266ac Merge pull request #788 from Unity-Technologies/Branch_FixHeightMapUpdate 7 年前
sebastienlagarde 01b7d081 HDRenderPipeline: Update all materils keyword in scene and project 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Arnaud Carre 4bef6509 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Frédéric Vauchelles f6240ebd [PlanarReflection] Fixed test scene 7 年前
GitHub 5c7e1fd0 Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows 7 年前
Sebastien Lagarde 128f5158 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Julien Ignace a533af44 Implemented height fog for linear and exponential fog. 7 年前
Sebastien Lagarde 5f384459 HDRenderPipeline: Update all materials 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Frédéric Vauchelles 7998876a [PlanarReflection] Fixed disabling planar probe 7 年前
Frédéric Vauchelles 878fe6d0 [PlanarReflection] Fixed reflection probe 7 年前
Frédéric Vauchelles 98ee4ecf [PlanarReflection] Updated UI 7 年前
GitHub 67a7cae5 Merge pull request #821 from Unity-Technologies/Branch_HeightFog 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Frédéric Vauchelles 3811cdc8 [PlanarReflection] Fixed sampling on invalid direction 7 年前
John cf25c602 Merge master 7 年前
Frédéric Vauchelles 658473fa [PlanarReflection] Adding probe profiling test 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Frédéric Vauchelles 2ad70a41 [PlanarReflection] Updated basic profiling 7 年前
Frédéric Vauchelles af8ef26c [PlanarReflection] Updated basic profiling 7 年前
GitHub 84e022c3 Merge pull request #834 from Unity-Technologies/feature/PlanarReflection 7 年前
sebastienlagarde 2bae089c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub fe0284c8 Merge branch 'master' into HDRP_GraphicTests 7 年前
sebastienlagarde 6feb2d00 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Remy eafa077e Fix cornel box materials 7 年前
GitHub 60d0a1a7 Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
sebastienlagarde a2c27894 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
sebastienlagarde 48efe04c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Frédéric Vauchelles 8d36c467 (wip) Screen Space raymarching for hit projection 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Sebastien Lagarde a28733e8 HDRenderPipeline: Update all materials 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Frédéric Vauchelles 8a772b86 [ScreenSpaceTracing] fixed dirVS, added debugs 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 7 年前
sebastienlagarde 587a0856 HDRenderPipeline: Update HDRenderLoopTest scene 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Julien Ignace ffbd199e - Fixed objects motion vectors (they were upside down) 7 年前
Julien Ignace ed3443be Revert "- Fixed objects motion vectors (they were upside down)" 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
Sebastien Lagarde 25ea152b REmove unused meta 7 年前
Arnaud Carre b5aa0bdd new SRP batcher scene test ( HD + LT ) 7 年前
Arnaud Carre cc481a87 added real time moving light to HD bench2 scene 7 年前
Arnaud Carre 69a3f7fb new test scene with animated skin mesh 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 7 年前
Mike Wuetherick 0d5b90fd updated mats for 2018.1.0b6 7 年前
John 360fd4d8 Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
Julien Ignace b6d6a1da Added a test scene to demonstrate baking sky component. 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Julien Ignace 44e117d8 Added Culling test scene 7 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 7 年前
Julien Ignace 84bf362f Started to write a test for scriptable culling. 7 年前
Remy 73141567 Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade 7 年前
Remy fa829be3 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
sebastienlagarde 5f14b489 Update all materials with Last PR 7 年前
GitHub ce027b15 Merge pull request #947 from Unity-Technologies/Improve-forward-opaque-pass 7 年前
sebastienlagarde 44c4a197 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
GitHub f618fcd9 Merge pull request #944 from Unity-Technologies/support-iridescence 7 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Sebastien Lagarde 3e8d0140 HDRenderPipeline: Update Material test scene 7 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前