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Fixed sRGB flag on detail map for layered lit test scene.

/fptl_cleanup
Julien Ignace 8 年前
当前提交
dc4b3493
共有 1 个文件被更改,包括 38 次插入2 次删除
  1. 40
      Assets/TestScenes/HDTest/LayeredLitTest/Textures/Detail_Checker.tga.meta

40
Assets/TestScenes/HDTest/LayeredLitTest/Textures/Detail_Checker.tga.meta


mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0

textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
wrapMode: -1
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50

crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Android
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Tizen
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: PS4
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: WebGL
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
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