浏览代码

HDRednerPipeline: Update tessellation test

/fptl_cleanup
sebastienlagarde 8 年前
当前提交
7ae52cc4
共有 3 个文件被更改,包括 6 次插入3 次删除
  1. 3
      Assets/TestScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Rock.mat
  2. 2
      Assets/TestScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Wood.mat
  3. 4
      Assets/TestScenes/HDTest/HDRenderLoopTest.unity

3
Assets/TestScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Rock.mat


m_Name: Tessellation - Rock
m_Shader: {fileID: 4800000, guid: 756bac9090102564582875f4c7e30202, type: 3}
m_ShaderKeywords: _EMISSIVE_COLOR _HEIGHTMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
_TESSELLATION_DISPLACEMENT
_TESSELLATION_DISPLACEMENT _TESSELLATION_TILING_SCALE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1

- _TessellationMode: 1
- _TessellationObjectScale: 0
- _TessellationShapeFactor: 0.75
- _TessellationTilingScale: 1
- _TexWorldScale: 1
- _Thickness: 0.5
- _UVBase: 0

2
Assets/TestScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Wood.mat


m_Name: Tessellation - Wood
m_Shader: {fileID: 4800000, guid: 756bac9090102564582875f4c7e30202, type: 3}
m_ShaderKeywords: _HEIGHTMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT
_TESSELLATION_TILING_SCALE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1

- _TessellationMode: 1
- _TessellationObjectScale: 0
- _TessellationShapeFactor: 0.75
- _TessellationTilingScale: 1
- _TexWorldScale: 1
- _Thickness: 1
- _UVBase: 0

4
Assets/TestScenes/HDTest/HDRenderLoopTest.unity


m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1226270484}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 10, y: 0, z: -35}
m_LocalPosition: {x: 10, y: 1, z: -35}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 399109505}

m_Component:
- component: {fileID: 1634702262}
m_Layer: 0
m_Name: Test - Parallax occlusion mapping - Triplanar (1)
m_Name: Test - Parallax occlusion mapping - Triplanar
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

正在加载...
取消
保存