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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix

/RenderPassXR_Sandbox
Evgenii Golubev 7 年前
当前提交
c2f786f1
共有 26 个文件被更改,包括 2742 次插入35 次删除
  1. 3
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
  2. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
  3. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
  4. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
  5. 16
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader
  6. 902
      Assets/TestScenes/HDTest/BasicProfiling.unity
  7. 116
      Assets/TestScenes/HDTest/BasicProfiling/BasicProfilingSSS.asset
  8. 9
      Assets/TestScenes/HDTest/BasicProfiling/BasicProfilingSSS.asset.meta
  9. 187
      Assets/TestScenes/HDTest/BasicProfiling/Lit_Regular.mat
  10. 10
      Assets/TestScenes/HDTest/BasicProfiling/Lit_Regular.mat.meta
  11. 187
      Assets/TestScenes/HDTest/BasicProfiling/Lit_Regular_Aniso.mat
  12. 10
      Assets/TestScenes/HDTest/BasicProfiling/Lit_Regular_Aniso.mat.meta
  13. 197
      Assets/TestScenes/HDTest/BasicProfiling/Lit_Regular_Aniso_Tess.mat
  14. 10
      Assets/TestScenes/HDTest/BasicProfiling/Lit_Regular_Aniso_Tess.mat.meta
  15. 197
      Assets/TestScenes/HDTest/BasicProfiling/Lit_Regular_Tess.mat
  16. 10
      Assets/TestScenes/HDTest/BasicProfiling/Lit_Regular_Tess.mat.meta
  17. 187
      Assets/TestScenes/HDTest/BasicProfiling/Lit_SSS.mat
  18. 10
      Assets/TestScenes/HDTest/BasicProfiling/Lit_SSS.mat.meta
  19. 197
      Assets/TestScenes/HDTest/BasicProfiling/Lit_SSS_Tess.mat
  20. 10
      Assets/TestScenes/HDTest/BasicProfiling/Lit_SSS_Tess.mat.meta
  21. 187
      Assets/TestScenes/HDTest/BasicProfiling/Lit_SpecColor.mat
  22. 10
      Assets/TestScenes/HDTest/BasicProfiling/Lit_SpecColor.mat.meta
  23. 197
      Assets/TestScenes/HDTest/BasicProfiling/Lit_SpecColor_Tess.mat
  24. 10
      Assets/TestScenes/HDTest/BasicProfiling/Lit_SpecColor_Tess.mat.meta
  25. 102
      Assets/TestScenes/HDTest/BasicProfiling/Unlit.mat
  26. 10
      Assets/TestScenes/HDTest/BasicProfiling/Unlit.mat.meta

3
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset


useForwardRenderingOnly: 0
useDepthPrepass: 0
sssSettings:
numProfiles: 3
numProfiles: 4
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useDisneySSS: 1
tileSettings:
enableTileAndCluster: 1

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader


Cull[_CullMode]
ZClip Off
ZWrite On
ZTest LEqual

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader


Cull[_CullMode]
ZClip Off
ZWrite On
ZTest LEqual

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader


Cull[_CullMode]
ZClip Off
ZWrite On
ZTest LEqual

16
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader


float3 unused;
// Note: When we are in this SubsurfaceScattering shader we know that we are a SSS material. This shader is strongly coupled with the deferred Lit.shader.
// We can use the material classification facility to help the compiler to know we use SSS material and optimize the code (and don't require to read gbuffer with materialId).
uint featureFlags = MATERIALFEATUREFLAGS_LIT_SSS;
DECODE_FROM_GBUFFER(gbuffer, 0xFFFFFFFF, bsdfData, unused);
DECODE_FROM_GBUFFER(gbuffer, featureFlags, bsdfData, unused);
int profileID = bsdfData.subsurfaceProfile;
float distScale = bsdfData.subsurfaceRadius;

[branch]
if (distScale == 0 || maxDistInPixels < 1)
{
return float4(bsdfData.diffuseColor * sampleIrradiance, 1);
#if SSS_DEBUG_LOD
return float4(0, 0, 1, 1);
#else
return float4(bsdfData.diffuseColor * sampleIrradiance, 1);
#endif
#if SSS_DEBUG_LOD
return float4(0.5, 0.5, 0, 1);
#endif
// Accumulate filtered irradiance and bilateral weights (for renormalization).
float3 totalIrradiance = sampleWeight * sampleIrradiance;

902
Assets/TestScenes/HDTest/BasicProfiling.unity
文件差异内容过多而无法显示
查看文件

116
Assets/TestScenes/HDTest/BasicProfiling/BasicProfilingSSS.asset


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