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Update the HD test scene

/stochastic_alpha_test
Evgenii Golubev 7 年前
当前提交
ce71162a
共有 4 个文件被更改,包括 84 次插入5 次删除
  1. 31
      SampleScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Rock.mat
  2. 5
      SampleScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Wood.mat
  3. 7
      SampleScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Wood.mat
  4. 46
      SampleScenes/HDTest/HDRenderLoopTest.unity

31
SampleScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Rock.mat


m_Name: POM - Rock
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _HEIGHTMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _PER_PIXEL_DISPLACEMENT
_PER_PIXEL_DISPLACEMENT_OBJECT_SCALE _PER_PIXEL_DISPLACEMENT_TILING_SCALE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 2800000, guid: 25f2c87d04c2d19479e747dc71259c7d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _CoatCoverage: 1
- _CoatIOR: 0.5
- _CullMode: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0

- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _EnablePerPixelDisplacement: 1
- _EnableSpecularOcclusion: 0
- _EnableVertexDisplacement: 0
- _HeightAmplitude: 0.8
- _HeightAmplitude: 0.02
- _HeightMax: 1
- _HeightMin: -1
- _IOR: 1
- _InitialBend: 1
- _MaterialID: 1
- _Metallic: 0

- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 10
- _PPDPrimitiveWidth: 10
- _PerPixelDisplacementObjectScale: 1
- _PerPixelDisplacementTilingScale: 1
- _RefractionMode: 0
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _SurfaceType: 0
- _TexWorldScale: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _VertexDisplacementObjectScale: 1
- _VertexDisplacementTilingScale: 1
- _ZTestMode: 8
- _ZWrite: 1
m_Colors:

- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

5
SampleScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Wood.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0

- _HeightMax: 100
- _HeightMin: 0
- _HorizonFade: 1
- _IOR: 1
- _InitialBend: 1
- _MaterialID: 1
- _Metallic: 0

- _Parallax: 0.02
- _PerPixelDisplacementObjectScale: 1
- _PerPixelDisplacementTilingScale: 1
- _RefractionMode: 0
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.5

- _SurfaceType: 0
- _TexWorldScale: 0.2
- _Thickness: 1
- _ThicknessMultiplier: 1
- _UVBase: 0
- _UVDetail: 0
- _UVMappingPlanar: 0

- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

7
SampleScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Wood.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0

- _HeightMax: 100
- _HeightMin: 0
- _HorizonFade: 1
- _IOR: 1
- _InitialBend: 1
- _MaterialID: 1
- _Metallic: 0

- _Parallax: 0.02
- _PerPixelDisplacementObjectScale: 1
- _PerPixelDisplacementTilingScale: 1
- _RefractionMode: 0
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.5

- _TessellationObjectScale: 1
- _TessellationShapeFactor: 0.75
- _TessellationTilingScale: 1
- _TexWorldScale: 1
- _TexWorldScale: 0.2
- _ThicknessMultiplier: 1
- _UVBase: 0
- _UVDetail: 0
- _UVMappingPlanar: 0

- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

46
SampleScenes/HDTest/HDRenderLoopTest.unity


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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 874252441}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 10, y: 1, z: -16}
m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
m_LocalPosition: {x: 12.5, y: 1, z: -16}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children:
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m_Father: {fileID: 0}
m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
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GameObject:
m_ObjectHideFlags: 0

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